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General Tabletop Discussion
*Dungeons & Dragons
Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="Lalato" data-source="post: 6331425" data-attributes="member: 9171"><p>I can't answer for TS, but I can answer for myself. A paladin is a type knight who is sent by a church or king to kill the church's or king's enemies (and to loot their bodies). Now... that's my definition of a paladin. As for how I would translate that to a D&D class? Well, to be honest with you, I wouldn't. If it were my campaign, Paladin's wouldn't exist, because other classes can do their schtick just as well with a few feats.</p><p></p><p>But, since we're talking about D&D at large... which seems to have created some oddball idea of the of paladin as a "good" divinely powered person that follows a strict code in the service of a deity that watches his every move and questions his every thought and choice... I would change the class of paladin to be a warrior that makes a pact with a deity (or the servant of said deity) and is granted some special boons because of it. I would then have a list of special boons that might be granted by a deity with guidelines for how DMs could create their own boons as needed for specific deities (or servants thereof). If, as part of the pact, the deity requires that the paladin follows a strict code... that's a DM and player decision to make. If, instead, the deity requires that the paladin convert all orcs she meets to Sune, then that's the deal the paladin made. Meet an orc, convert that ugly bastage to Sune.</p><p></p><p>The pact can be silly or it can be serious, depending on the deity, the DM, and the player. Now that's my D&D paladin.</p></blockquote><p></p>
[QUOTE="Lalato, post: 6331425, member: 9171"] I can't answer for TS, but I can answer for myself. A paladin is a type knight who is sent by a church or king to kill the church's or king's enemies (and to loot their bodies). Now... that's my definition of a paladin. As for how I would translate that to a D&D class? Well, to be honest with you, I wouldn't. If it were my campaign, Paladin's wouldn't exist, because other classes can do their schtick just as well with a few feats. But, since we're talking about D&D at large... which seems to have created some oddball idea of the of paladin as a "good" divinely powered person that follows a strict code in the service of a deity that watches his every move and questions his every thought and choice... I would change the class of paladin to be a warrior that makes a pact with a deity (or the servant of said deity) and is granted some special boons because of it. I would then have a list of special boons that might be granted by a deity with guidelines for how DMs could create their own boons as needed for specific deities (or servants thereof). If, as part of the pact, the deity requires that the paladin follows a strict code... that's a DM and player decision to make. If, instead, the deity requires that the paladin convert all orcs she meets to Sune, then that's the deal the paladin made. Meet an orc, convert that ugly bastage to Sune. The pact can be silly or it can be serious, depending on the deity, the DM, and the player. Now that's my D&D paladin. [/QUOTE]
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Is Anyone Unhappy About Non-LG Paladins?
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