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Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="Voadam" data-source="post: 6336045" data-attributes="member: 2209"><p>I think of paladins as powered warriors and I like removing the LG restriction from the core class.</p><p></p><p>Reading about Tempus in the 80s he struck me as being a paladin for a different divine force than the LG AD&D assumption, one for Thieve's World that would be cool in D&D. Same thing with Chaos Warriors in WFRP. With the big emphasis on different AD&D pantheons and AD&D campaign settings I always thought variants from the LG original restrictions made sense and would enrich D&D games. Having the code and LG restrictions hardcoded into the rules made for some weirdness when you set up settings using stuff like the Greek pantheon in your D&D games. In a Norse pantheon using D&D game divine powered champions next to clerics should not be Baldur and possibly Odin and Tyr based only.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6336045, member: 2209"] I think of paladins as powered warriors and I like removing the LG restriction from the core class. Reading about Tempus in the 80s he struck me as being a paladin for a different divine force than the LG AD&D assumption, one for Thieve's World that would be cool in D&D. Same thing with Chaos Warriors in WFRP. With the big emphasis on different AD&D pantheons and AD&D campaign settings I always thought variants from the LG original restrictions made sense and would enrich D&D games. Having the code and LG restrictions hardcoded into the rules made for some weirdness when you set up settings using stuff like the Greek pantheon in your D&D games. In a Norse pantheon using D&D game divine powered champions next to clerics should not be Baldur and possibly Odin and Tyr based only. [/QUOTE]
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Is Anyone Unhappy About Non-LG Paladins?
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