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Is Anyone Using Variant Encumbrance?
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<blockquote data-quote="Li Shenron" data-source="post: 6509629" data-attributes="member: 1465"><p>Well what's the purpose of detailed encumbrance rules if everyone is unencumbered anyway? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>If I played the game paying attention to equipment weights (which I don't by the way), I'd like it to have some actual effects on the game: that doesn't mean that players have to accept the penalties of heavy encumbrance (which probably aren't a particularly interesting change to the game) but maybe that they have to adjust their adventuring habits in order to avoid to be all encumbered. Your suggestion that only one PC carries provisions is an excellent example! One PC (optionally, on rotation) will be encumbered, and overall there will be 1 pack full of stuff instead of 4-5. So they have to choose more wisely what's in it. And they have to think about their maximum expected stay in the dungeon, or even off-town.</p><p></p><p>Normally I play in games where all these issues are ignored... some DMs even just assume you have all the possible non-magical Swiss-army tools with you, and let's go with it. OTOH it would be interesting to play a game with this higher level of details once in a while.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6509629, member: 1465"] Well what's the purpose of detailed encumbrance rules if everyone is unencumbered anyway? :D If I played the game paying attention to equipment weights (which I don't by the way), I'd like it to have some actual effects on the game: that doesn't mean that players have to accept the penalties of heavy encumbrance (which probably aren't a particularly interesting change to the game) but maybe that they have to adjust their adventuring habits in order to avoid to be all encumbered. Your suggestion that only one PC carries provisions is an excellent example! One PC (optionally, on rotation) will be encumbered, and overall there will be 1 pack full of stuff instead of 4-5. So they have to choose more wisely what's in it. And they have to think about their maximum expected stay in the dungeon, or even off-town. Normally I play in games where all these issues are ignored... some DMs even just assume you have all the possible non-magical Swiss-army tools with you, and let's go with it. OTOH it would be interesting to play a game with this higher level of details once in a while. [/QUOTE]
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