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Is Anyone Using Variant Encumbrance?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6510559" data-attributes="member: 6677017"><p>I don't use the variant encumbrance rules, but I actually do enforce the standard carrying capacity. Normally that means that we see how much weight you are carrying during character creation and then don't really check it again unless you are carrying a lot of extra stuff, or the party is attempting to haul a bunch of loot out of a dungeon. I think that many players would be surprised how easy it is to go over your carrying capacity, even with standard rules.</p><p></p><p>In my next major campaign I'm thinking of beginning the campaign using the encumbrance rules and making the PCs pay for every meal and track every arrow. I also will have the characters whose backstories imply lack of much physical exertion make rolls to avoid penalties (perhaps a level of exhaustion) occasionally, and play up the fact that they find walking through the wilderness with giant packs all day and sleeping on the ground quite uncomfortable.</p><p></p><p>Then, as the characters gain more experience I'll start gradually phasing out that level of detail. The unconditioned penalties won't last long at all. The change from encumbrance to normal carrying capacity will probably kick in once the players have gotten used to the effects of encumbrance and have a feel for what they can carry without problems. Then, as they start acquiring enough cash that food or lodging no longer matters much, I'll transition over to monthly upkeep costs.</p><p></p><p>The funny thing is that in my LMoP campaign I tried to transition the PCs to upkeep costs at 2nd level, but they didn't want to. They didn't feel like they had enough money for such fuzzy prices where they might end up overpaying. I thought it was funny, but if that's how they want to do it I'll let them.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6510559, member: 6677017"] I don't use the variant encumbrance rules, but I actually do enforce the standard carrying capacity. Normally that means that we see how much weight you are carrying during character creation and then don't really check it again unless you are carrying a lot of extra stuff, or the party is attempting to haul a bunch of loot out of a dungeon. I think that many players would be surprised how easy it is to go over your carrying capacity, even with standard rules. In my next major campaign I'm thinking of beginning the campaign using the encumbrance rules and making the PCs pay for every meal and track every arrow. I also will have the characters whose backstories imply lack of much physical exertion make rolls to avoid penalties (perhaps a level of exhaustion) occasionally, and play up the fact that they find walking through the wilderness with giant packs all day and sleeping on the ground quite uncomfortable. Then, as the characters gain more experience I'll start gradually phasing out that level of detail. The unconditioned penalties won't last long at all. The change from encumbrance to normal carrying capacity will probably kick in once the players have gotten used to the effects of encumbrance and have a feel for what they can carry without problems. Then, as they start acquiring enough cash that food or lodging no longer matters much, I'll transition over to monthly upkeep costs. The funny thing is that in my LMoP campaign I tried to transition the PCs to upkeep costs at 2nd level, but they didn't want to. They didn't feel like they had enough money for such fuzzy prices where they might end up overpaying. I thought it was funny, but if that's how they want to do it I'll let them. [/QUOTE]
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