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Is Anyone Using Variant Encumbrance?
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<blockquote data-quote="Thyrwyn" data-source="post: 6514302" data-attributes="member: 12354"><p>This has been an interesting thread, with a lot of good ideas and suggestions, and many different perspectives have been presented. Here are few more variants to think about:</p><p></p><p>1) Use Passive Strength(Athletics) instead of straight STR to determine maximum lift/carry and encumbrance values. This flattens the curve at the low end (low STR is not penalized quite so harshly), and adds some utility to the Athletics skill - which, outside of Grappling, really needs some love. All the true (arguably) fighting classes have access to it. A DEX based melee character can pick up the skill and still tank their STR. Characters who have invested in STR and Athletics will be rewarded for their investment. As some have noted, professional weight lifters can lift more than the current rules account for, by adding proficiency to that mix, you can better represent the skill that these athletes possess.</p><p></p><p>2) Regardless of how you determine maximum Encumbrance, use CON to determine encumbrance categories (CON x5 for encumbered, CON x10 for heavily encumbered). If you really want to get crazy, use Passive Constitution(Athletics) to determine encumbered and heavily encumbered status. Any character concerned with wearing heavier armor should have already invested in CON, so this shouldn't add to MAD(multiple attribute dependency). Additionally, encumbrance represents an act of stamina and endurance much more than a feat of strength, so CON might make more sense for determining the effects. This allows soldiers who are trained and conditioned to carry heavy packs to do so, especially if you use Passive Constitution(Athletics).</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Thyrwyn, post: 6514302, member: 12354"] This has been an interesting thread, with a lot of good ideas and suggestions, and many different perspectives have been presented. Here are few more variants to think about: 1) Use Passive Strength(Athletics) instead of straight STR to determine maximum lift/carry and encumbrance values. This flattens the curve at the low end (low STR is not penalized quite so harshly), and adds some utility to the Athletics skill - which, outside of Grappling, really needs some love. All the true (arguably) fighting classes have access to it. A DEX based melee character can pick up the skill and still tank their STR. Characters who have invested in STR and Athletics will be rewarded for their investment. As some have noted, professional weight lifters can lift more than the current rules account for, by adding proficiency to that mix, you can better represent the skill that these athletes possess. 2) Regardless of how you determine maximum Encumbrance, use CON to determine encumbrance categories (CON x5 for encumbered, CON x10 for heavily encumbered). If you really want to get crazy, use Passive Constitution(Athletics) to determine encumbered and heavily encumbered status. Any character concerned with wearing heavier armor should have already invested in CON, so this shouldn't add to MAD(multiple attribute dependency). Additionally, encumbrance represents an act of stamina and endurance much more than a feat of strength, so CON might make more sense for determining the effects. This allows soldiers who are trained and conditioned to carry heavy packs to do so, especially if you use Passive Constitution(Athletics). Thoughts? [/QUOTE]
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