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Is Anyone Using Variant Encumbrance?
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<blockquote data-quote="Keeblrkid" data-source="post: 6533254" data-attributes="member: 6679937"><p>To answer the original question.</p><p></p><p>The campaign I am currently running has an added emphasis on player decision. So, Yes I used the variant encumberance rules, and it has been a non-issue for my group and I. </p><p>I created an excel spreadsheet that tracks character encumberance. We added starting gear to the sheet during character creation. The workbook has a tab for each type of gear, and a tab for each storage device or mount you own. Now as new items are picked up i place them on the that characterizes sheet on the respective tab, which doesn't slow the game at all.</p><p></p><p>When we start a session I let anyone you is close to overencumbered know their current carry-weight. So it doesn't show up as a surprise during play. </p><p></p><p>I enjoy playing like this because it makes Strength matter, it has made the party dwarf shine, and it has given them tons of things to spend their hard earned gold on. I have never seen a game where buying mounts, and then wagons and carts, and eventually camp guards mattered to the players, but I have now. Some of the recurring guards are now favored npcs, and the feeling of "murder-hobo" has been lessened significantly just due to the importance of having a home to store all of their stuff in. This is the first game I have every DMed where the players actually feel like participants of the world instead of Murder-Hobos or Heroic PCs which reside above and beyond the world. </p><p></p><p>All in all, bellyaching about encumberance and gold expenditure has added a ton to my group's game.</p><p></p><p>That being said, if I didn't have the excel workbook I couldn't be bothered to care, and my game would be much different. I dont want to make my players wade through that kind of records keeping.</p></blockquote><p></p>
[QUOTE="Keeblrkid, post: 6533254, member: 6679937"] To answer the original question. The campaign I am currently running has an added emphasis on player decision. So, Yes I used the variant encumberance rules, and it has been a non-issue for my group and I. I created an excel spreadsheet that tracks character encumberance. We added starting gear to the sheet during character creation. The workbook has a tab for each type of gear, and a tab for each storage device or mount you own. Now as new items are picked up i place them on the that characterizes sheet on the respective tab, which doesn't slow the game at all. When we start a session I let anyone you is close to overencumbered know their current carry-weight. So it doesn't show up as a surprise during play. I enjoy playing like this because it makes Strength matter, it has made the party dwarf shine, and it has given them tons of things to spend their hard earned gold on. I have never seen a game where buying mounts, and then wagons and carts, and eventually camp guards mattered to the players, but I have now. Some of the recurring guards are now favored npcs, and the feeling of "murder-hobo" has been lessened significantly just due to the importance of having a home to store all of their stuff in. This is the first game I have every DMed where the players actually feel like participants of the world instead of Murder-Hobos or Heroic PCs which reside above and beyond the world. All in all, bellyaching about encumberance and gold expenditure has added a ton to my group's game. That being said, if I didn't have the excel workbook I couldn't be bothered to care, and my game would be much different. I dont want to make my players wade through that kind of records keeping. [/QUOTE]
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