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Is Anyone Using Variant Encumbrance?
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<blockquote data-quote="Dausuul" data-source="post: 6533350" data-attributes="member: 58197"><p>For those who would like to track encumbrance, but find it too much of a pain, here's an idea to simplify it a bit. What do y'all think?</p><p></p><p>Items are Light (2 pounds or less), Medium (3-6 pounds), or Heavy (7-14 pounds). Items weighing 15 pounds or more are Heavy with a multiplier; 15-24 pounds is Heavy x2, 25-34 pounds is Heavy x3, and so on.</p><p></p><p>On the equipment section of your character sheet, you have a number of Light slots, Medium slots, and Heavy slots. You can put a Light object in any slot, a Medium object in a Medium or Heavy slot, and a Heavy object in a Heavy slot. Heavy objects with multipliers take up that many Heavy slots, so plate armor (65 pounds, Heavy x7) takes up 7 Heavy slots.</p><p></p><p>You get unencumbered slots: 10+Str Light, 5+Str Medium, and 3+Str Heavy. You can fill up these slots without worrying about encumbrance.</p><p></p><p>You get encumbered slots: 5 Light, 3 Medium, and 2 Heavy. If you put anything in these slots, you are encumbered.</p><p></p><p>You get heavily encumbered slots: 5 Light, 3 Medium, and 2 Heavy. If you put anything in these slots, you are heavily encumbered.</p><p></p><p>(This is deliberately trading off some realism for ease of use. A character carrying fifty objects weighing a few ounces each is going to be screwed over by this system. However, from the standpoint of a typical adventurer carrying a mix of light, medium, and heavy items, the results would be reasonable, and it would be a lot simpler than trying to keep a running weight total. You just have lines on your character sheet for unencumbered slots, encumbered slots, and heavily encumbered slots, and you can tell at a glance when your encumbrance has gone over the line.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6533350, member: 58197"] For those who would like to track encumbrance, but find it too much of a pain, here's an idea to simplify it a bit. What do y'all think? Items are Light (2 pounds or less), Medium (3-6 pounds), or Heavy (7-14 pounds). Items weighing 15 pounds or more are Heavy with a multiplier; 15-24 pounds is Heavy x2, 25-34 pounds is Heavy x3, and so on. On the equipment section of your character sheet, you have a number of Light slots, Medium slots, and Heavy slots. You can put a Light object in any slot, a Medium object in a Medium or Heavy slot, and a Heavy object in a Heavy slot. Heavy objects with multipliers take up that many Heavy slots, so plate armor (65 pounds, Heavy x7) takes up 7 Heavy slots. You get unencumbered slots: 10+Str Light, 5+Str Medium, and 3+Str Heavy. You can fill up these slots without worrying about encumbrance. You get encumbered slots: 5 Light, 3 Medium, and 2 Heavy. If you put anything in these slots, you are encumbered. You get heavily encumbered slots: 5 Light, 3 Medium, and 2 Heavy. If you put anything in these slots, you are heavily encumbered. (This is deliberately trading off some realism for ease of use. A character carrying fifty objects weighing a few ounces each is going to be screwed over by this system. However, from the standpoint of a typical adventurer carrying a mix of light, medium, and heavy items, the results would be reasonable, and it would be a lot simpler than trying to keep a running weight total. You just have lines on your character sheet for unencumbered slots, encumbered slots, and heavily encumbered slots, and you can tell at a glance when your encumbrance has gone over the line.) [/QUOTE]
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