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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5119791" data-attributes="member: 4720"><p>I think the OP misunderstood the point of how they're changing talents.</p><p></p><p>They're removing talents that do something boring but are mathematically necessary to good performance like "Increases all damage by 2% per point" or "Increases chance to crit by 1% per point" and building that into the tree itself. The idea is that all your talents will be interesting.</p><p></p><p>And then they're going back and adding in those passive bonuses (called Mastery bonuses) just for investing in the tree.</p><p></p><p>To use the paladin example, Retribution, the damage spec, will have 3 bonuses that accrue just for spending points in the tree, 2 generic to the role, one specific to the tree theme. They might be:</p><p>1) Increases damage done by X per point spent</p><p>2) Increases chance to crit by Y per point spent</p><p>3) Decreases ability cooldowns by Z per point spent (Ret tends to be somewhat cooldown locked)</p><p></p><p>All three of these are all about doing what Retribution already does: damage.</p><p></p><p>Protection, on the other hand, might have:</p><p>1) Decreases damage taken by X per talent point</p><p>2) Increases threat generated by Y per talent point</p><p>3) Increases amount blocked by your shield by Z per talent point (Paladin prot is very shield-centric)</p><p></p><p>Again, this is all about doing what Protection is good at: tanking.</p><p></p><p>So, you definitely don't get substantially better at other jobs besides your main one. In fact, they're debating whether you're even going to get Mastery bonuses from more than one tree when you subspec.</p><p></p><p>If anything, this is WoW getting more like PnP games. When you spend a talent point in WoW right now, it's only occasionally something really cool, like "Avenger's Shield." Most of the time it's a boring decision: "I need to get deeper in this tree for something that is actually cool, and this talent over here is mathematically superior to my other options... Time for another boring +X to damage or +Y to armor. Whee." Whereas in 3rd edition feats or 4th edition powers, you more frequently are choosing cool options that differentiate your character.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5119791, member: 4720"] I think the OP misunderstood the point of how they're changing talents. They're removing talents that do something boring but are mathematically necessary to good performance like "Increases all damage by 2% per point" or "Increases chance to crit by 1% per point" and building that into the tree itself. The idea is that all your talents will be interesting. And then they're going back and adding in those passive bonuses (called Mastery bonuses) just for investing in the tree. To use the paladin example, Retribution, the damage spec, will have 3 bonuses that accrue just for spending points in the tree, 2 generic to the role, one specific to the tree theme. They might be: 1) Increases damage done by X per point spent 2) Increases chance to crit by Y per point spent 3) Decreases ability cooldowns by Z per point spent (Ret tends to be somewhat cooldown locked) All three of these are all about doing what Retribution already does: damage. Protection, on the other hand, might have: 1) Decreases damage taken by X per talent point 2) Increases threat generated by Y per talent point 3) Increases amount blocked by your shield by Z per talent point (Paladin prot is very shield-centric) Again, this is all about doing what Protection is good at: tanking. So, you definitely don't get substantially better at other jobs besides your main one. In fact, they're debating whether you're even going to get Mastery bonuses from more than one tree when you subspec. If anything, this is WoW getting more like PnP games. When you spend a talent point in WoW right now, it's only occasionally something really cool, like "Avenger's Shield." Most of the time it's a boring decision: "I need to get deeper in this tree for something that is actually cool, and this talent over here is mathematically superior to my other options... Time for another boring +X to damage or +Y to armor. Whee." Whereas in 3rd edition feats or 4th edition powers, you more frequently are choosing cool options that differentiate your character. [/QUOTE]
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