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General Tabletop Discussion
*Pathfinder & Starfinder
Is built-in customization bad for sales?
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<blockquote data-quote="Mercurius" data-source="post: 4047651" data-attributes="member: 59082"><p>Think about: Wizards of the Coast makes a ton of cash on supplement books that offer more options: classes, feats, races, etc. If the 4ed DMG offered guidelines on class-less characters, class and race creation, etc, would this not potentially lower the sales of later books that offer ready-built classes and such?</p><p></p><p>Remember the class-building guidelines in the 2ed DMG? I remember being disappointed when the 3ed DMG didn't offer something like that, or at least only in general outline. I hope that the 4ed DMG gives stronger guidelines for "open-ended" play: both in creating classes and in playing class-less characters (which could also be done as a customizable class called something like "Adventurer" that is effectively classless, but I digress).</p><p></p><p>So my question is whether including customization guidelines from the get-go--even built into the core rules--can potentially negatively impact Wizards's profit, and therefore not be included. I would hope not, but the thought crossed my mind reading the Mearls/classless thread.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 4047651, member: 59082"] Think about: Wizards of the Coast makes a ton of cash on supplement books that offer more options: classes, feats, races, etc. If the 4ed DMG offered guidelines on class-less characters, class and race creation, etc, would this not potentially lower the sales of later books that offer ready-built classes and such? Remember the class-building guidelines in the 2ed DMG? I remember being disappointed when the 3ed DMG didn't offer something like that, or at least only in general outline. I hope that the 4ed DMG gives stronger guidelines for "open-ended" play: both in creating classes and in playing class-less characters (which could also be done as a customizable class called something like "Adventurer" that is effectively classless, but I digress). So my question is whether including customization guidelines from the get-go--even built into the core rules--can potentially negatively impact Wizards's profit, and therefore not be included. I would hope not, but the thought crossed my mind reading the Mearls/classless thread. [/QUOTE]
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Is built-in customization bad for sales?
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