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General Tabletop Discussion
*Pathfinder & Starfinder
Is built-in customization bad for sales?
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<blockquote data-quote="sinecure" data-source="post: 4049289" data-attributes="member: 37668"><p>I don't think they will lose money from this. I think we should applaud them for taking this risk and making the game better for it. The ones who will make the most money in a widely customizable market are going to be the ones who are the most successfully creative. Wizards holds a huge advantage in this regard as they have the largest and most successively creative designers on staff. And, with the preponderance of money they make in comparison to everyone else, they can contract or hire anyone who has success in the smaller market. This may be why they are using a much stronger and easier to enforce license for 3rd party publishers. It will be a bit of a tightrope to walk I thnk. To encourage enough creativity in the community to ensure its inevitable inclusion is beneficial, but also stay on top of the heap by sheer size and power - something that tends to tamp creativeness - is a fickle road indeed. I hope they are up to the task. I'm merely thankful the game will be infinitely better because it can more easily be modified versus twisting DMs away from their own creativeness all the while promising new toys to players for their games.</p></blockquote><p></p>
[QUOTE="sinecure, post: 4049289, member: 37668"] I don't think they will lose money from this. I think we should applaud them for taking this risk and making the game better for it. The ones who will make the most money in a widely customizable market are going to be the ones who are the most successfully creative. Wizards holds a huge advantage in this regard as they have the largest and most successively creative designers on staff. And, with the preponderance of money they make in comparison to everyone else, they can contract or hire anyone who has success in the smaller market. This may be why they are using a much stronger and easier to enforce license for 3rd party publishers. It will be a bit of a tightrope to walk I thnk. To encourage enough creativity in the community to ensure its inevitable inclusion is beneficial, but also stay on top of the heap by sheer size and power - something that tends to tamp creativeness - is a fickle road indeed. I hope they are up to the task. I'm merely thankful the game will be infinitely better because it can more easily be modified versus twisting DMs away from their own creativeness all the while promising new toys to players for their games. [/QUOTE]
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Is built-in customization bad for sales?
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