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Is Call of Cthulu fun to play?
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<blockquote data-quote="Orryn Emrys" data-source="post: 392011" data-attributes="member: 6799"><p>I have to admit... this game surprised me.</p><p></p><p>When d20 CoC first hit the shelves, only one of the five of us who ended up playing it was seriously interested. We're D&D veterans, but none of us had ever tried the original Chaosium game. Well, one of my players had read a couple of Lovecraft stories and bought the book immediately. He bought a collection of Lovecraft's work at the same time, then convinced us to try the game.</p><p></p><p>I was floored. I don't think I would ever be interested in a long-term CoC campaign - there's too much insanity for role-playing "purists" like us to really put up with for very long - but we played through a few short adventures and it was incredible. </p><p></p><p>I do recommend that an aspiring Call of Cthulu GM do some Lovecraftian research. The game is designed so that you can go many different directions... we even started our characters with kind of an X-Files approach in mind... but, in the end, our GM really surprised me. I was expecting his usual fascination with the "grotesque" to paint the experience in shades of gore, but in the end it seemed very tasteful. The Lovecraftian theme is dark and brooding, with more than a hint of madness, and it's what you don't see and are unable to comprehend that brings your consciousness and that of your character closer together.</p><p></p><p>Enjoy.</p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 392011, member: 6799"] I have to admit... this game surprised me. When d20 CoC first hit the shelves, only one of the five of us who ended up playing it was seriously interested. We're D&D veterans, but none of us had ever tried the original Chaosium game. Well, one of my players had read a couple of Lovecraft stories and bought the book immediately. He bought a collection of Lovecraft's work at the same time, then convinced us to try the game. I was floored. I don't think I would ever be interested in a long-term CoC campaign - there's too much insanity for role-playing "purists" like us to really put up with for very long - but we played through a few short adventures and it was incredible. I do recommend that an aspiring Call of Cthulu GM do some Lovecraftian research. The game is designed so that you can go many different directions... we even started our characters with kind of an X-Files approach in mind... but, in the end, our GM really surprised me. I was expecting his usual fascination with the "grotesque" to paint the experience in shades of gore, but in the end it seemed very tasteful. The Lovecraftian theme is dark and brooding, with more than a hint of madness, and it's what you don't see and are unable to comprehend that brings your consciousness and that of your character closer together. Enjoy. [/QUOTE]
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