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Is campaign flavour sacrosanct in your game?
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<blockquote data-quote="Nyaricus" data-source="post: 3123319" data-attributes="member: 35678"><p>Hey <strong>Sound of Azure</strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Well, here's my take on it (funny enough I was thinking about something along the same lines of this today at work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). I always have a specific theme in mind for my games. Recently (well, a couple months ago) I started up my Forgotten Realms game, set in Hlondeth in the Vilhon Reach. I made it clear from the get-go what sort of characters were allowed, what the house rules were, and then we spent an entire session going through and making 3rd level characters. I made sure that I was there right alongside them while they were making them, guiding them, and in the end, we have a diverse and interesting group of PCs.</p><p></p><ul> <li data-xf-list-type="ul"> Wild Elf Druid from Chondalwoods (using PHBII druid varient)</li> <li data-xf-list-type="ul"> Lightfoot Halfling Beguiler from Sembia</li> <li data-xf-list-type="ul"> Gold Dwarf Knight from the Smoking Mountains</li> <li data-xf-list-type="ul"> Air Genasi (a LA+0 varient) Ranger from Chessenta</li> <li data-xf-list-type="ul"> Human Cleric of Kelemvor from the Dragon Coast</li> <li data-xf-list-type="ul"> Human Pugilist from Chessenta (using Dr. Awkwards Bruiser class from the boards here)</li> </ul><p></p><p>The Pugilists' character, for example, loves monks (he's a big Dragonball Z fan FYI). But, I don't care for them in a non-oriental campaign, so I offered him that as an alternative, and thus far he loves it since he can go into combat with a d10 for HD and a 1:1 BAB and really get in there more than a monk could. For the elven druid, I offered her solution of the PHBIIs alternate druid, since she's new to the game, because it's easier to keep track of her bonuses in Wildshape <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, I do restrict players options, but I have a great knowledge of the game, and a know a lot about Faerun, so there's a good comprimise in that I can still help them make awesome characters regardless. I think that's if you're a competent DM, the players have a great starting point for their gaming experience <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>cheers,</p><p>--N</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3123319, member: 35678"] Hey [b]Sound of Azure[/b] :) Well, here's my take on it (funny enough I was thinking about something along the same lines of this today at work :p). I always have a specific theme in mind for my games. Recently (well, a couple months ago) I started up my Forgotten Realms game, set in Hlondeth in the Vilhon Reach. I made it clear from the get-go what sort of characters were allowed, what the house rules were, and then we spent an entire session going through and making 3rd level characters. I made sure that I was there right alongside them while they were making them, guiding them, and in the end, we have a diverse and interesting group of PCs. [list][*] Wild Elf Druid from Chondalwoods (using PHBII druid varient) [*] Lightfoot Halfling Beguiler from Sembia [*] Gold Dwarf Knight from the Smoking Mountains [*] Air Genasi (a LA+0 varient) Ranger from Chessenta [*] Human Cleric of Kelemvor from the Dragon Coast [*] Human Pugilist from Chessenta (using Dr. Awkwards Bruiser class from the boards here) [/list] The Pugilists' character, for example, loves monks (he's a big Dragonball Z fan FYI). But, I don't care for them in a non-oriental campaign, so I offered him that as an alternative, and thus far he loves it since he can go into combat with a d10 for HD and a 1:1 BAB and really get in there more than a monk could. For the elven druid, I offered her solution of the PHBIIs alternate druid, since she's new to the game, because it's easier to keep track of her bonuses in Wildshape :) So, I do restrict players options, but I have a great knowledge of the game, and a know a lot about Faerun, so there's a good comprimise in that I can still help them make awesome characters regardless. I think that's if you're a competent DM, the players have a great starting point for their gaming experience :) cheers, --N [/QUOTE]
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