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Is campaign flavour sacrosanct in your game?
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<blockquote data-quote="Shadowslayer" data-source="post: 3125830" data-attributes="member: 8400"><p>Yeah...or you could let the players create it. Sorry, I just don't get the sense of proprietorship that a lot of you guys are talking about. Last I checked, there was more guys sitting around the table than just me.</p><p></p><p>Here's what I'm talking about: Say I have a player...a good player and a good guy who is fun to game with. And he's really nuts about martial arts, and gets off on playing monks and ninjas and the like. But I tell him no, because it doesn't fit the "flavor" of my world. Does that make me a good DM?</p><p></p><p>Big fat "no" is what I'm thinking. </p><p></p><p>All that makes me is a gamer that cares more about what I want than what my players want...one who cares so <em>much</em> more about <em>my</em> wants, that I go so far as to justify it by saying "well, if they don't like it, they don't have to play...I'm more important than them"</p><p></p><p>If other guys are going to screw up my artistry by bringing half baked ideas into it...then just maybe its time for me to find an art that doesn't require other people's input in order for it to work...something a little less collaborative than a game. </p><p></p><p>You can talk about RPGs like it some kind af art if you like. You can also put whipped cream on a horse turd too...it still ain't cake.</p></blockquote><p></p>
[QUOTE="Shadowslayer, post: 3125830, member: 8400"] Yeah...or you could let the players create it. Sorry, I just don't get the sense of proprietorship that a lot of you guys are talking about. Last I checked, there was more guys sitting around the table than just me. Here's what I'm talking about: Say I have a player...a good player and a good guy who is fun to game with. And he's really nuts about martial arts, and gets off on playing monks and ninjas and the like. But I tell him no, because it doesn't fit the "flavor" of my world. Does that make me a good DM? Big fat "no" is what I'm thinking. All that makes me is a gamer that cares more about what I want than what my players want...one who cares so [I]much[/I] more about [I]my[/I] wants, that I go so far as to justify it by saying "well, if they don't like it, they don't have to play...I'm more important than them" If other guys are going to screw up my artistry by bringing half baked ideas into it...then just maybe its time for me to find an art that doesn't require other people's input in order for it to work...something a little less collaborative than a game. You can talk about RPGs like it some kind af art if you like. You can also put whipped cream on a horse turd too...it still ain't cake. [/QUOTE]
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Is campaign flavour sacrosanct in your game?
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