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Is campaign flavour sacrosanct in your game?
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<blockquote data-quote="Sound of Azure" data-source="post: 3125866" data-attributes="member: 40749"><p>Whoa, whoa. Hold your horses, mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I don't believe anyone is stating that they are "better" than the players, or more important at all. It's one interpretation, sure, but one I think is a mistake (all IMO, of course).</p><p></p><p>That's the important part about having the "buy in" session. Where the DM and the players all sit down and discuss what the game is to be about, and if the players are interested.</p><p></p><p>If they don't want to do that, they don't need to play, even if they are the greatest players in the world! I had to face up to the fact recently that not every flavour of D&D is for me. I simply do not belong at the table of my friend when playing D&D. His style isn't right for me, due to the way he runs it, and the flavour of his setting. It doesn't mean his game sucks, just doesn't suit me (or I don't suit it).</p><p></p><p>The same thing applies here. If a player wouldn't enjoy a game without martial arts/ninja, they shouldn't play in a setting/game without them. As you said, the DM is but one person... but so too is a player only one...right? If all the players wanted ninja, then they should be in a game with ninja in it.</p><p></p><p>I'm running an SE asian game soon...with no wizards or sorcerers (a witch-like class is used instead). No races other than humans, and close to human races. And a whole bunch of house rules. It's pretty out there, and is largely an experient to see what the d20 system can do if you tweak a lot of assumptions. I don't know if anyone will want to play it in my area... though I hope they do. </p><p></p><p>My vision isn't the most important thing, but it is what I want to run... if I can get two or three people interested, that'd be really nice. But if a fourth player came along (after being told about the alternate rules) and demanded to have a Sun Elf as a PC, that'd be a bit rude IMO. I'd just have to say "I'm really sorry, but this isn't for you. You'd be welcome at future campaign, though. Have a nice day!" </p><p></p><p>It's not about disrespecting anyone or ownership of the game, I'm sorry if I or anyone else gave that impression. My campaigns are ideas I come up with in my spare time...and I work hard at it for the benefit of my players. I put forward an idea...and if others are interested in such a thing, I run it. Effectively, I run adventures and campaigns for those that like my ideas. If you don't like that...my game isn't for you, obviously. If you've got a better idea for a game...I might play in that instead (and bring my existing players too).</p><p></p><p>I'm not sure if I addressed your worries or concerns, but I hope I at least made enough sense to you to understand my own point of view.</p><p></p><p>Peace! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3125866, member: 40749"] Whoa, whoa. Hold your horses, mate! :) I don't believe anyone is stating that they are "better" than the players, or more important at all. It's one interpretation, sure, but one I think is a mistake (all IMO, of course). That's the important part about having the "buy in" session. Where the DM and the players all sit down and discuss what the game is to be about, and if the players are interested. If they don't want to do that, they don't need to play, even if they are the greatest players in the world! I had to face up to the fact recently that not every flavour of D&D is for me. I simply do not belong at the table of my friend when playing D&D. His style isn't right for me, due to the way he runs it, and the flavour of his setting. It doesn't mean his game sucks, just doesn't suit me (or I don't suit it). The same thing applies here. If a player wouldn't enjoy a game without martial arts/ninja, they shouldn't play in a setting/game without them. As you said, the DM is but one person... but so too is a player only one...right? If all the players wanted ninja, then they should be in a game with ninja in it. I'm running an SE asian game soon...with no wizards or sorcerers (a witch-like class is used instead). No races other than humans, and close to human races. And a whole bunch of house rules. It's pretty out there, and is largely an experient to see what the d20 system can do if you tweak a lot of assumptions. I don't know if anyone will want to play it in my area... though I hope they do. My vision isn't the most important thing, but it is what I want to run... if I can get two or three people interested, that'd be really nice. But if a fourth player came along (after being told about the alternate rules) and demanded to have a Sun Elf as a PC, that'd be a bit rude IMO. I'd just have to say "I'm really sorry, but this isn't for you. You'd be welcome at future campaign, though. Have a nice day!" It's not about disrespecting anyone or ownership of the game, I'm sorry if I or anyone else gave that impression. My campaigns are ideas I come up with in my spare time...and I work hard at it for the benefit of my players. I put forward an idea...and if others are interested in such a thing, I run it. Effectively, I run adventures and campaigns for those that like my ideas. If you don't like that...my game isn't for you, obviously. If you've got a better idea for a game...I might play in that instead (and bring my existing players too). I'm not sure if I addressed your worries or concerns, but I hope I at least made enough sense to you to understand my own point of view. Peace! :) [/QUOTE]
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