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Is campaign flavour sacrosanct in your game?
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<blockquote data-quote="Raven Crowking" data-source="post: 3126094" data-attributes="member: 18280"><p>And, if you create a world as a group, that's just peachy. From my experience, though, the problem with this approach is that you don't have to worry about whether or not you should "let" the players create a world. Is my creating a world somehow preventing you from creating another world? I think not. </p><p></p><p>And, if you like your world (group or otherwise) as much as I like my world, I'm always happy to sit in the player seat for a while. You running a game in your world in no way means that you cannot also be a player in mine.</p><p></p><p>The idea that a DM can somehow force a world down someone's throat is simply untrue. The idea that a player might want a world that meets his specifications without having to put in the work, OTOH, is altogether too plausible.</p><p></p><p>(And, hey, I'd be happy to work on/run your world as well....but at that point it becomes a job, and I expect to be paid! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p></p><p></p><p>And I agree.</p><p></p><p>However, I don't think that makes you a <em>bad</em> DM either. Nor do I think agreeing makes you a <em>good</em> DM. Good or bad DMing has to do with a lot of things; very rarely does it have to do with what restrictions are placed on a world.</p><p></p><p>I've run into a lot of people who bellyache about the idea of restrictions placed on a game world, yet I've never yet run into a player or DM who thinks that allowing F16s and M203 grenade launchers into their otherwise standard D&D world was a good idea. Go figure.</p><p></p><p><em>Everyone restricts what is allowed into the game world</em>, including the players. To some degree, this is absolutely necessary to have anything that resembles a coherent world at all. The only questions are, how much restriction, and what specific restrictions, are approriate for a particular gaming group and/or campaign world.</p><p></p><p>And I for one <em><strong>do</strong></em> say "If they don't like it, they don't have to play"...but not because "I'm more important than them". I say this because I believe that a consistent, flavourful world provides a greater good to more people across the multiple groups I DM for than allowing Johnny to play the same Samurai Jack-type character he always plays in a setting that cannot -- or should not -- support that character. </p><p></p><p>If some player feels that having to make a character that fits into my world is "going to screw up his artistry" then just maybe its time for him to find an art that doesn't require other people's input in order for it to work...something a little less collaborative than a game. </p><p></p><p></p><p></p><p>No, it isn't.</p><p></p><p>But you are a hell of a lot more likely to get a cake by controlling your ingredients, their proportions, and how long you bake it for than you are by just tossing in anything you find on the road. It seems like the "throw everything in" method is more likely to include whipped cream and horse turds than trying to follow a recipe to make cake. YMMV.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3126094, member: 18280"] And, if you create a world as a group, that's just peachy. From my experience, though, the problem with this approach is that you don't have to worry about whether or not you should "let" the players create a world. Is my creating a world somehow preventing you from creating another world? I think not. And, if you like your world (group or otherwise) as much as I like my world, I'm always happy to sit in the player seat for a while. You running a game in your world in no way means that you cannot also be a player in mine. The idea that a DM can somehow force a world down someone's throat is simply untrue. The idea that a player might want a world that meets his specifications without having to put in the work, OTOH, is altogether too plausible. (And, hey, I'd be happy to work on/run your world as well....but at that point it becomes a job, and I expect to be paid! :p ) And I agree. However, I don't think that makes you a [i]bad[/i] DM either. Nor do I think agreeing makes you a [i]good[/i] DM. Good or bad DMing has to do with a lot of things; very rarely does it have to do with what restrictions are placed on a world. I've run into a lot of people who bellyache about the idea of restrictions placed on a game world, yet I've never yet run into a player or DM who thinks that allowing F16s and M203 grenade launchers into their otherwise standard D&D world was a good idea. Go figure. [i]Everyone restricts what is allowed into the game world[/i], including the players. To some degree, this is absolutely necessary to have anything that resembles a coherent world at all. The only questions are, how much restriction, and what specific restrictions, are approriate for a particular gaming group and/or campaign world. And I for one [i][b]do[/b][/i][b][/b] say "If they don't like it, they don't have to play"...but not because "I'm more important than them". I say this because I believe that a consistent, flavourful world provides a greater good to more people across the multiple groups I DM for than allowing Johnny to play the same Samurai Jack-type character he always plays in a setting that cannot -- or should not -- support that character. If some player feels that having to make a character that fits into my world is "going to screw up his artistry" then just maybe its time for him to find an art that doesn't require other people's input in order for it to work...something a little less collaborative than a game. No, it isn't. But you are a hell of a lot more likely to get a cake by controlling your ingredients, their proportions, and how long you bake it for than you are by just tossing in anything you find on the road. It seems like the "throw everything in" method is more likely to include whipped cream and horse turds than trying to follow a recipe to make cake. YMMV. RC [/QUOTE]
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