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Is campaign flavour sacrosanct in your game?
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<blockquote data-quote="DonTadow" data-source="post: 3126126" data-attributes="member: 22622"><p>I'm big on theme in my world of Chrystaria and limitations (and inclusions) help make that. There are risks to casting magic, races are condensed to only a few and classes are restricted to 9. Character have to include an element from either egyptian mythology or final fantasy culture into their character build. </p><p></p><p>Do I make exceptions, yes. I have a standing rule. If a player can give me a heck of a good backstory, I'd let them play a kung-fu midget. Of course the kung-fu midget might have to wear a red hat. This means that if you come to me with a well thought out chracter and you've found a place for him in the world, I'll allow it though you might have to comprimose on some things. Case in point, I've bene recruiting for a new player in my campaign for a few months. One guy almost made it when he gave me a wonderful background for htis psionic forged. Psionics are forbiden by players, let alone one whom specializes in summoning. But the background was so though out that wit hminor tweaking it fit in. </p><p></p><p>The guy brings the character and the first game he nixes all the tweaks, which had the other players wondering how he was doing some things (there was a penalty for psionic casting he was ignoring and was ignoring hte limitations on the summons).</p><p></p><p>I feel its my roll as a DM to try to make the player happy by bending the world rules if its that important to the player, but only if the player is willing to make concessions as well. </p><p></p><p>Like with the ninja example, I think Raven, you had a thread a while ago talking about the prehistoric ninja guy, and there were some really good ideas that came out of that thread. Essentically it proved that just about any character can fit in anywhere with some modification, tweaking or renaming.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3126126, member: 22622"] I'm big on theme in my world of Chrystaria and limitations (and inclusions) help make that. There are risks to casting magic, races are condensed to only a few and classes are restricted to 9. Character have to include an element from either egyptian mythology or final fantasy culture into their character build. Do I make exceptions, yes. I have a standing rule. If a player can give me a heck of a good backstory, I'd let them play a kung-fu midget. Of course the kung-fu midget might have to wear a red hat. This means that if you come to me with a well thought out chracter and you've found a place for him in the world, I'll allow it though you might have to comprimose on some things. Case in point, I've bene recruiting for a new player in my campaign for a few months. One guy almost made it when he gave me a wonderful background for htis psionic forged. Psionics are forbiden by players, let alone one whom specializes in summoning. But the background was so though out that wit hminor tweaking it fit in. The guy brings the character and the first game he nixes all the tweaks, which had the other players wondering how he was doing some things (there was a penalty for psionic casting he was ignoring and was ignoring hte limitations on the summons). I feel its my roll as a DM to try to make the player happy by bending the world rules if its that important to the player, but only if the player is willing to make concessions as well. Like with the ninja example, I think Raven, you had a thread a while ago talking about the prehistoric ninja guy, and there were some really good ideas that came out of that thread. Essentically it proved that just about any character can fit in anywhere with some modification, tweaking or renaming. [/QUOTE]
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