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Is campaign flavour sacrosanct in your game?
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<blockquote data-quote="Raven Crowking" data-source="post: 3126156" data-attributes="member: 18280"><p>Yes, but "being an ass" and making campaign choices are simply not synonmous.</p><p></p><p>While some groups might have a shared world, which they take equal time in developing, and which they take turns DMing, this isn't generally the case IME. The DM is asked to devise backdrop and adventures as well as run the game. This is a lot of work, and a lot of fun, and requires making choices. It requires making choices even if the group does it together. If one adventure shows that Trill look like Ambassador Odan and then the next Trill looks like Dax, you either have to explain the difference or lose some credibility. Likewise, if one of the beginning ideas of the world was "No elves exist" you ought to think long and hard before violating that rule, whether you devised it as a DM working alone at home or as the group around a table.</p><p></p><p>The player is asked to make a character that fits into the world and have fun. If the world is badly conceptualized (and I mean a real stinker here, not simply a world missing your favourite trope), then this could be difficult. You can generally determine this by seeing whether or not the other players have made characters and are having fun, or if the DM is sitting all alone with a pizza wondering where everyone else went.</p><p></p><p>In the average campaign world, whether designed by DM or committee, it is the player that is unable to make an appropriate character who is being an ass, not the DM.</p><p></p><p></p><p></p><p></p><p>I agree. It is just that in my overwhelming experience, the integrity of the game world is one of the chief reasons why I have so many players, and so many who are on the waiting list. Far from getting in the way, campaign integrity <em><strong>is</strong></em> the way.</p><p></p><p>YMMV.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3126156, member: 18280"] Yes, but "being an ass" and making campaign choices are simply not synonmous. While some groups might have a shared world, which they take equal time in developing, and which they take turns DMing, this isn't generally the case IME. The DM is asked to devise backdrop and adventures as well as run the game. This is a lot of work, and a lot of fun, and requires making choices. It requires making choices even if the group does it together. If one adventure shows that Trill look like Ambassador Odan and then the next Trill looks like Dax, you either have to explain the difference or lose some credibility. Likewise, if one of the beginning ideas of the world was "No elves exist" you ought to think long and hard before violating that rule, whether you devised it as a DM working alone at home or as the group around a table. The player is asked to make a character that fits into the world and have fun. If the world is badly conceptualized (and I mean a real stinker here, not simply a world missing your favourite trope), then this could be difficult. You can generally determine this by seeing whether or not the other players have made characters and are having fun, or if the DM is sitting all alone with a pizza wondering where everyone else went. In the average campaign world, whether designed by DM or committee, it is the player that is unable to make an appropriate character who is being an ass, not the DM. I agree. It is just that in my overwhelming experience, the integrity of the game world is one of the chief reasons why I have so many players, and so many who are on the waiting list. Far from getting in the way, campaign integrity [i][b]is[/b][/i][b][/b] the way. YMMV. RC [/QUOTE]
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