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Is campaign flavour sacrosanct in your game?
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<blockquote data-quote="DonTadow" data-source="post: 3126172" data-attributes="member: 22622"><p>The main idea is to have balance. The integreity of the world is important to establishing consistancy among the players and produces the atmosphere of the game. However, players need to be comfortable with the character they are playing. The DM should try to make sure there are options available to fit his players needs.</p><p></p><p>For instance, I have a player whom likes to play foresty type characters, but the world I'm building has its forests burned out years ago. THus, the ranger would probably be a forbidden class. The solution would be to provide a replacement class such as scout or some other types of utility class.</p><p></p><p>Or say I have a set number of classes (in my game only the iron hero classes are allowed), but I have a player whom wants to be another class. The DM should work with the player to find feats and skills suitable for the players end goal of the character. For instance, I had a player whom wanted to be a dervish, but I don't allow the class in my game. I asked the player what they like about that character, and suggested feats, a generic class (man-at-arms) and some role playing tips and the character is working out fine.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3126172, member: 22622"] The main idea is to have balance. The integreity of the world is important to establishing consistancy among the players and produces the atmosphere of the game. However, players need to be comfortable with the character they are playing. The DM should try to make sure there are options available to fit his players needs. For instance, I have a player whom likes to play foresty type characters, but the world I'm building has its forests burned out years ago. THus, the ranger would probably be a forbidden class. The solution would be to provide a replacement class such as scout or some other types of utility class. Or say I have a set number of classes (in my game only the iron hero classes are allowed), but I have a player whom wants to be another class. The DM should work with the player to find feats and skills suitable for the players end goal of the character. For instance, I had a player whom wanted to be a dervish, but I don't allow the class in my game. I asked the player what they like about that character, and suggested feats, a generic class (man-at-arms) and some role playing tips and the character is working out fine. [/QUOTE]
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Is campaign flavour sacrosanct in your game?
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