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Is campaign flavour sacrosanct in your game?
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<blockquote data-quote="kigmatzomat" data-source="post: 3126502" data-attributes="member: 9254"><p>That happens in-game for the most part. Character creation is a one-time event that is an infinitesimal portion of the campaign. The story and setting should evolve as a result of PC actions. If someone wants a ninja in my 13th century Cherokee Nation campaign, they better plan a long trip via the Bering Strait. Maybe they can convince the shogunate of the value in trading with the Cherokee and start regular relations. </p><p></p><p></p><p></p><p></p><p>See, I disagree. If the guy who plays the cleric is unhappy and leaves, you may wind up with an NPC cleric. If the DM is unhappy and stops playing, you wind up with nothin'. Hence, it is priority #1 for the DM to have fun and be fulfilled. DMs who lose sight of that burn out. Quickly. </p><p></p><p>Good GMs will recognize when their campaign world is not really what the players want and will make whatever concessions they can without breaking Priority #1. Maybe they make that trip to Asia, maybe they start another game entirely, someone else runs a game, they continue with the less than ideal campaign until someone comes up with something better, or the group takes a vacation from gaming. </p><p></p><p>Sometimes it really comes down to "I hate chocolate, let's have vanilla" vs. "I hate vanilla, let's have chocolate" and no one gets any candy.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3126502, member: 9254"] That happens in-game for the most part. Character creation is a one-time event that is an infinitesimal portion of the campaign. The story and setting should evolve as a result of PC actions. If someone wants a ninja in my 13th century Cherokee Nation campaign, they better plan a long trip via the Bering Strait. Maybe they can convince the shogunate of the value in trading with the Cherokee and start regular relations. See, I disagree. If the guy who plays the cleric is unhappy and leaves, you may wind up with an NPC cleric. If the DM is unhappy and stops playing, you wind up with nothin'. Hence, it is priority #1 for the DM to have fun and be fulfilled. DMs who lose sight of that burn out. Quickly. Good GMs will recognize when their campaign world is not really what the players want and will make whatever concessions they can without breaking Priority #1. Maybe they make that trip to Asia, maybe they start another game entirely, someone else runs a game, they continue with the less than ideal campaign until someone comes up with something better, or the group takes a vacation from gaming. Sometimes it really comes down to "I hate chocolate, let's have vanilla" vs. "I hate vanilla, let's have chocolate" and no one gets any candy. [/QUOTE]
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