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General Tabletop Discussion
*Pathfinder & Starfinder
Is casting a spell with the Evil descriptor an Evil act?
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<blockquote data-quote="Xanterith" data-source="post: 3186887" data-attributes="member: 47264"><p>That is pretty much the argument right there. I think that statement is false, you think it's true. </p><p></p><p>My personal belief is that in the DnD multiverse Evil/Good/Chaos/Law are all measurable forces. Because of this spells,effects, creatures, etc that create a positive result in the Detect Evil spell contain a measurable quantity of this force/stuff/whatever it is. Any spell with the [Evil] descriptor uses this as a part of the spell, and therefore is an evil act, regardless of if the spell summons pink bunnies with wands of healing that spread love and happiness and healing to all who come across their path or if the spells kills a million creatures outright - if it has the Evil descriptor, casting it is evil. Now how evil, that is up to the DM.</p><p></p><p>There is more in the rules to show prove evil/good/law/chaos as an actual force than not.</p><p></p><p>Physics defines a force as an influence on a body or system, producing or tending to produce a change in movement or in shape or other effects. Evil, Good, Chaos, Law are all forces that act apon the spiritual nature of a creature or being. Opposite polls on this spectrum will repel each other or if forced to interact will cause a great disturbance - great law mixed with great chaos, evil with good, etc. Mixing has detrimental effects on the stability of a creature's spiritual nature. Again, just my opinion. As for what Wizards intended, probably what you guys are saying - it's just a spell description for what it interacts with. Maybe they should add "Bands with other Evil Spells" or some crap to it as well.</p></blockquote><p></p>
[QUOTE="Xanterith, post: 3186887, member: 47264"] That is pretty much the argument right there. I think that statement is false, you think it's true. My personal belief is that in the DnD multiverse Evil/Good/Chaos/Law are all measurable forces. Because of this spells,effects, creatures, etc that create a positive result in the Detect Evil spell contain a measurable quantity of this force/stuff/whatever it is. Any spell with the [Evil] descriptor uses this as a part of the spell, and therefore is an evil act, regardless of if the spell summons pink bunnies with wands of healing that spread love and happiness and healing to all who come across their path or if the spells kills a million creatures outright - if it has the Evil descriptor, casting it is evil. Now how evil, that is up to the DM. There is more in the rules to show prove evil/good/law/chaos as an actual force than not. Physics defines a force as an influence on a body or system, producing or tending to produce a change in movement or in shape or other effects. Evil, Good, Chaos, Law are all forces that act apon the spiritual nature of a creature or being. Opposite polls on this spectrum will repel each other or if forced to interact will cause a great disturbance - great law mixed with great chaos, evil with good, etc. Mixing has detrimental effects on the stability of a creature's spiritual nature. Again, just my opinion. As for what Wizards intended, probably what you guys are saying - it's just a spell description for what it interacts with. Maybe they should add "Bands with other Evil Spells" or some crap to it as well. [/QUOTE]
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Is casting a spell with the Evil descriptor an Evil act?
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