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Is celerity broken?
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<blockquote data-quote="Jack Simth" data-source="post: 3591070" data-attributes="member: 29252"><p>Well...</p><p></p><p>In and of itself, it's on the high side of power for it's level, but not brokenly so.</p><p></p><p>If combined with something that voids Daze, it becomes a pre-quicken (as it eats up your Swift action in the next round) that can be applied to any spell with no spell level adjustment. This puts it at seriously overpowered - one extra spell in round one, on par with a Metamagic Rod of Quicken Spell capable of doing the highest level spell you can cast in rounds 2+, and for a lot less of an investment in permanent recources. </p><p></p><p>If combined with something that operates independantly of initiative - such as Contingency - it approaches an "I go first" button - and at 12th (where this first works), going first gives you very good odds in a battle. Another power increment, this one pretty sizeable.</p><p></p><p>When combined with Foresight (which makes you never flat-footed for the duration) it becomes an "I go first" button. And at 17th, where this first becomes possible, going first puts your odds of winning at around 80% or so. </p><p></p><p>When combined with Foresight and Time Stop.... umm... what opponent?</p><p></p><p>It's not that it's a broken spell in and of itself....</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3591070, member: 29252"] Well... In and of itself, it's on the high side of power for it's level, but not brokenly so. If combined with something that voids Daze, it becomes a pre-quicken (as it eats up your Swift action in the next round) that can be applied to any spell with no spell level adjustment. This puts it at seriously overpowered - one extra spell in round one, on par with a Metamagic Rod of Quicken Spell capable of doing the highest level spell you can cast in rounds 2+, and for a lot less of an investment in permanent recources. If combined with something that operates independantly of initiative - such as Contingency - it approaches an "I go first" button - and at 12th (where this first works), going first gives you very good odds in a battle. Another power increment, this one pretty sizeable. When combined with Foresight (which makes you never flat-footed for the duration) it becomes an "I go first" button. And at 17th, where this first becomes possible, going first puts your odds of winning at around 80% or so. When combined with Foresight and Time Stop.... umm... what opponent? It's not that it's a broken spell in and of itself.... [/QUOTE]
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