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Is Chaotic/Lawful Alignment Axis really necessary?
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<blockquote data-quote="fusangite" data-source="post: 1172812" data-attributes="member: 7240"><p>I am of the view that alignment is not sufficiently sophisticated or accurate to actually be descriptive of human behaviour; so, if we are to use it in our games, it must have some other function. I think either an overarching good vs. evil theme or a law vs. chaos theme would be preferable to the current two axis theme our system runs on. </p><p></p><p>Runequest dealt with a far more nuanced, relativistic specific theory of human behaviour and loyalties but managed to do with a single axis alignment system (law vs. chaos). This post has inspired me to modify my future D&D games to run off a single axis alignment system, perhaps along the lines of old basic D&D's simple law vs. chaos system. </p><p></p><p>The model I tend to use for alignment is the Cold War: everyone was either Communist, Capitalist or Non-Aligned. I think a good alignment system (supposing we want to keep one for spell mechanics) should be <em>that</em> simple. Let's leave the description of people's behaviour to a tool less blunt than alignment.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1172812, member: 7240"] I am of the view that alignment is not sufficiently sophisticated or accurate to actually be descriptive of human behaviour; so, if we are to use it in our games, it must have some other function. I think either an overarching good vs. evil theme or a law vs. chaos theme would be preferable to the current two axis theme our system runs on. Runequest dealt with a far more nuanced, relativistic specific theory of human behaviour and loyalties but managed to do with a single axis alignment system (law vs. chaos). This post has inspired me to modify my future D&D games to run off a single axis alignment system, perhaps along the lines of old basic D&D's simple law vs. chaos system. The model I tend to use for alignment is the Cold War: everyone was either Communist, Capitalist or Non-Aligned. I think a good alignment system (supposing we want to keep one for spell mechanics) should be [i]that[/i] simple. Let's leave the description of people's behaviour to a tool less blunt than alignment. [/QUOTE]
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Is Chaotic/Lawful Alignment Axis really necessary?
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