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General Tabletop Discussion
*TTRPGs General
Is character alignment essential to the D&D experience?
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<blockquote data-quote="Lady Dragon" data-source="post: 127302" data-attributes="member: 3453"><p>One of the biggest problems with alignment is that they are based on modern day morals.For example today we consider slavery to be evil.I'm betting 200 years ago the slave owners did not consider it to be eveil to own a slave they probably thought they were saving there slave from a life as a savage.</p><p></p><p>Alignment is subjective however I do think it has a place in the game perhaps in a somewhat altered form.First I think it makes the motivations of npc's more clear</p><p></p><p>Second I think it is important for characters classes with some religious ties to behave accordingly.</p><p></p><p>And finally and most important it makes players think about their characters actions first.It makes them play roles instead of just playing themselves as a rouge Etc.A person has to think would a good wizard do that.</p><p></p><p>I do think that the present alignment system is to simple to encompass the complicated varieties that should exist.</p><p></p><p>Lawful good for example is thought of in terms of the pious Paladin but I think it should be possible for a paladin to be gruff and unlikable but still lawful good.Basically the nasty person with a heart of gold underneath scenario.</p><p></p><p>Evil is the same way I have often pointed out to my group that just because a character is Evil doesn't mean he is a criminal.He may have never broken any laws or done any thing immoral simply because he is afraid of the possible reprecussions of such actions.I think there a lot of people in the real world who fit this discription.I point to mob violence to make my point.people do thins in crowds they would never do alone.</p></blockquote><p></p>
[QUOTE="Lady Dragon, post: 127302, member: 3453"] One of the biggest problems with alignment is that they are based on modern day morals.For example today we consider slavery to be evil.I'm betting 200 years ago the slave owners did not consider it to be eveil to own a slave they probably thought they were saving there slave from a life as a savage. Alignment is subjective however I do think it has a place in the game perhaps in a somewhat altered form.First I think it makes the motivations of npc's more clear Second I think it is important for characters classes with some religious ties to behave accordingly. And finally and most important it makes players think about their characters actions first.It makes them play roles instead of just playing themselves as a rouge Etc.A person has to think would a good wizard do that. I do think that the present alignment system is to simple to encompass the complicated varieties that should exist. Lawful good for example is thought of in terms of the pious Paladin but I think it should be possible for a paladin to be gruff and unlikable but still lawful good.Basically the nasty person with a heart of gold underneath scenario. Evil is the same way I have often pointed out to my group that just because a character is Evil doesn't mean he is a criminal.He may have never broken any laws or done any thing immoral simply because he is afraid of the possible reprecussions of such actions.I think there a lot of people in the real world who fit this discription.I point to mob violence to make my point.people do thins in crowds they would never do alone. [/QUOTE]
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Is character alignment essential to the D&D experience?
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