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General Tabletop Discussion
*Dungeons & Dragons
Is character class an in-world concept in your campaigns?
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<blockquote data-quote="TheCosmicKid" data-source="post: 7825655" data-attributes="member: 6683613"><p>The amount of wordplay used in official modules for riddles, puzzles and the like suggests that the characters in the game world <em>are</em> actually speaking English.</p><p></p><p>Since we've already got human beings of clearly recognizable terrestrial ethnicities running around on this world that is not and never has been Earth, to say nothing of all the cows and pigs and lobsters and pine trees, the English language would be the <em>least</em> of D&D's plausibility problems.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7825655, member: 6683613"] The amount of wordplay used in official modules for riddles, puzzles and the like suggests that the characters in the game world [I]are[/I] actually speaking English. Since we've already got human beings of clearly recognizable terrestrial ethnicities running around on this world that is not and never has been Earth, to say nothing of all the cows and pigs and lobsters and pine trees, the English language would be the [I]least[/I] of D&D's plausibility problems. [/QUOTE]
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General Tabletop Discussion
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Is character class an in-world concept in your campaigns?
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