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Is character class an in-world concept in your campaigns?
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<blockquote data-quote="DammitVictor" data-source="post: 7826290" data-attributes="member: 6750908"><p>Are character classes <em>necessarily</em> linked to social classes in the game world as part of the character's identity? No, not necessarily.</p><p></p><p>But if there are observable differences in how different kinds of magic work, the people whose lives and livelihoods depend on those differences are <em>absolutely</em> going to have names for those differences and terms for describing those differences and you can either make those terms up for your setting... or you can use the terms that the rulebooks have already thoughtfully provided for you.</p><p></p><p>Of course, people with neither education or experience will be ignorant of these terms. They won't understand the differences and they won't <em>want</em> to understand the differences. But nobles, soldiers, priests, scholars, and <em>adventurers</em> are going to have this stuff down pat.</p><p></p><p><strong>edit:</strong> There's something <em>really weird</em> about this idea that player characters having functional knowledge of game mechanics is "metagaming" (and bad) when game mechanics are literally <em>how their world works</em>. I'm not a physicist or a physician by any means, but I can paraphrase most of the laws of thermodynamics and tell you when I need an ambulance without rolling a skill check.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 7826290, member: 6750908"] Are character classes [I]necessarily[/I] linked to social classes in the game world as part of the character's identity? No, not necessarily. But if there are observable differences in how different kinds of magic work, the people whose lives and livelihoods depend on those differences are [I]absolutely[/I] going to have names for those differences and terms for describing those differences and you can either make those terms up for your setting... or you can use the terms that the rulebooks have already thoughtfully provided for you. Of course, people with neither education or experience will be ignorant of these terms. They won't understand the differences and they won't [I]want[/I] to understand the differences. But nobles, soldiers, priests, scholars, and [I]adventurers[/I] are going to have this stuff down pat. [b]edit:[/b] There's something [i]really weird[/i] about this idea that player characters having functional knowledge of game mechanics is "metagaming" (and bad) when game mechanics are literally [i]how their world works[/i]. I'm not a physicist or a physician by any means, but I can paraphrase most of the laws of thermodynamics and tell you when I need an ambulance without rolling a skill check. [/QUOTE]
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