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Is character class an in-world concept in your campaigns?
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<blockquote data-quote="Salthorae" data-source="post: 7826464" data-attributes="member: 1095"><p>Both are through modern conveniences and education though I would point out. </p><p></p><p>A "normal" person in the Middle Ages/Renaissance wouldn't have a conception of thermodynamics or gravity or any of that. They know "things that go up, come down" and common sense things about how the world worked, but... I mean alchemy was a job back then, but we look down our noses at much of what they did. They would also bleed to death and die in an ambulance situation more often than not, but yeah. </p><p></p><p>Similarly, a "normal commoner" in the game world is going to have no idea the differences between a sorcerer or a wizard or a warlock. They all use gestures and words and bits of guano to do the same effect. To them they're "wizards" or whatever generic terms the common folk have to classify people like that. Either way "they are not to be trifled with" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Fighters/Rangers/Paladins would probably just be associated with whatever group they were associated with. So there could be all three in the "Knights of XYZ". Similarly, you could have Fighters/Rangers/Rogues that are just sellswords and that's what they'd be called. Rogues would be foot soldiers of an army or a Shadow Thief. You could also have a Shadow Sorcerer who is a Shadow Thief too though because he uses subtle spell so many/most people don't even know he casts spells. </p><p></p><p>That is how I see it for my games anyway. </p><p></p><p>I can also see a game where there is a nation that has education at a high level and a codified mages guild where the different types of casters have different sashes so that you can identify them on sight (for some/whatever reason). Where Druid circles only allow initiates/members who adopt their ways and eschew anything else and if you can't take the shape of a beast you're not a Druid and to call yourself such is to invite the wrath of the Circle. Etc, Etc. </p><p></p><p>I.e. a world where the classes have self-organized to the point that common people everywhere in that world DO have a concept of them because of the way they organize.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7826464, member: 1095"] Both are through modern conveniences and education though I would point out. A "normal" person in the Middle Ages/Renaissance wouldn't have a conception of thermodynamics or gravity or any of that. They know "things that go up, come down" and common sense things about how the world worked, but... I mean alchemy was a job back then, but we look down our noses at much of what they did. They would also bleed to death and die in an ambulance situation more often than not, but yeah. Similarly, a "normal commoner" in the game world is going to have no idea the differences between a sorcerer or a wizard or a warlock. They all use gestures and words and bits of guano to do the same effect. To them they're "wizards" or whatever generic terms the common folk have to classify people like that. Either way "they are not to be trifled with" ;) Fighters/Rangers/Paladins would probably just be associated with whatever group they were associated with. So there could be all three in the "Knights of XYZ". Similarly, you could have Fighters/Rangers/Rogues that are just sellswords and that's what they'd be called. Rogues would be foot soldiers of an army or a Shadow Thief. You could also have a Shadow Sorcerer who is a Shadow Thief too though because he uses subtle spell so many/most people don't even know he casts spells. That is how I see it for my games anyway. I can also see a game where there is a nation that has education at a high level and a codified mages guild where the different types of casters have different sashes so that you can identify them on sight (for some/whatever reason). Where Druid circles only allow initiates/members who adopt their ways and eschew anything else and if you can't take the shape of a beast you're not a Druid and to call yourself such is to invite the wrath of the Circle. Etc, Etc. I.e. a world where the classes have self-organized to the point that common people everywhere in that world DO have a concept of them because of the way they organize. [/QUOTE]
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Is character class an in-world concept in your campaigns?
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