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General Tabletop Discussion
*Dungeons & Dragons
Is character class an in-world concept in your campaigns?
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<blockquote data-quote="Lanefan" data-source="post: 7827035" data-attributes="member: 29398"><p>To answer the OP: yes, except some warrior types - it's usually obvious to other adventurers that someone's an adventurer, and what class(es) he-she is. Commoners might not know, or might err in their assessment of someone.</p><p></p><p>Arcane casters - split themselves into guilds that deal with just that one type of casting.</p><p>Clerics - well, it's pretty obvious what a Cleric is, and the sub-types are easy to spot as well.</p><p>Thieves, Monks, Assassins, Bards - again, all members of guilds (a.k.a. monasteries for Monks; colleges for Bards) that cater only to that class.</p><p></p><p>So for all the above, all you need to know is what guild-or-equivalent someone belongs to and you know that person's class.</p><p></p><p>It's not always quite so clear with the Warrior types. Paladins are obvious to all, largely because they make themselves obvious. But there's a very big gray area covering Rangers, Fighters, Cavaliers, Knights, and so forth; many adventurers have to ask (a character always knows its own class) or spend some time observing in order to tell these apart.</p><p></p><p>With multi-classers it's usually easy to tell one class but not always so easy to pull any others, particularly if the character is intentionally trying to hide one or more classes (which happens now and then).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7827035, member: 29398"] To answer the OP: yes, except some warrior types - it's usually obvious to other adventurers that someone's an adventurer, and what class(es) he-she is. Commoners might not know, or might err in their assessment of someone. Arcane casters - split themselves into guilds that deal with just that one type of casting. Clerics - well, it's pretty obvious what a Cleric is, and the sub-types are easy to spot as well. Thieves, Monks, Assassins, Bards - again, all members of guilds (a.k.a. monasteries for Monks; colleges for Bards) that cater only to that class. So for all the above, all you need to know is what guild-or-equivalent someone belongs to and you know that person's class. It's not always quite so clear with the Warrior types. Paladins are obvious to all, largely because they make themselves obvious. But there's a very big gray area covering Rangers, Fighters, Cavaliers, Knights, and so forth; many adventurers have to ask (a character always knows its own class) or spend some time observing in order to tell these apart. With multi-classers it's usually easy to tell one class but not always so easy to pull any others, particularly if the character is intentionally trying to hide one or more classes (which happens now and then). [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Is character class an in-world concept in your campaigns?
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