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General Tabletop Discussion
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Is character class an in-world concept in your campaigns?
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<blockquote data-quote="Maxperson" data-source="post: 7828824" data-attributes="member: 23751"><p>Can a priest of Mystra be a bard and lead church gatherings, preaching the word? Sure. But he would be a bard that is doing so, not a cleric. The classes have meaning in the game world. A bard cannot use the abilities of a cleric just because he calls himself a priest and dresses up like a cleric. </p><p></p><p>I don't usually let people tell what class someone is just by a visual. Non-clerics/paladins do wear holy symbols and has been repeatedly pointed out, looks can be deceiving. However, that doesn't change the absolute fact that each class has distinct abilities and features, making class an in world thing. Use those features and someone with the knowledge will be able to tell that you are that class.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7828824, member: 23751"] Can a priest of Mystra be a bard and lead church gatherings, preaching the word? Sure. But he would be a bard that is doing so, not a cleric. The classes have meaning in the game world. A bard cannot use the abilities of a cleric just because he calls himself a priest and dresses up like a cleric. I don't usually let people tell what class someone is just by a visual. Non-clerics/paladins do wear holy symbols and has been repeatedly pointed out, looks can be deceiving. However, that doesn't change the absolute fact that each class has distinct abilities and features, making class an in world thing. Use those features and someone with the knowledge will be able to tell that you are that class. [/QUOTE]
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Is character class an in-world concept in your campaigns?
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