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General Tabletop Discussion
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Is character class an in-world concept in your campaigns?
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<blockquote data-quote="Son of the Serpent" data-source="post: 7829366" data-attributes="member: 7015476"><p>That is pretty atrocious! The oldest known statblock for VECNA HIMSELF (the god wizard that a lot of people dislike for his hax and OPness among other things) was actually built less aggressively if you assume elite array and normal advancement (accounting for turning into a lich and the level loss thereof)! The page i saw it on years ago (and book marked it because hes my favorite wizard lord) is no longer accessable but it was actually less absurd!</p><p></p><p>And the characters you mentioned after indid some comparing arent actually all that out of the norm for higher level npcs...it has pretty much IMMEDIATELY changed how i think im going to allow character building in future campaigns i dm! Wow...</p><p></p><p>Thankyou for laying that out for me. An eye opener. Im giving starting pcs flat increases they can choose to place either at creation or just increasing the increase they get from leveling. Havent decided which yet.</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7829366, member: 7015476"] That is pretty atrocious! The oldest known statblock for VECNA HIMSELF (the god wizard that a lot of people dislike for his hax and OPness among other things) was actually built less aggressively if you assume elite array and normal advancement (accounting for turning into a lich and the level loss thereof)! The page i saw it on years ago (and book marked it because hes my favorite wizard lord) is no longer accessable but it was actually less absurd! And the characters you mentioned after indid some comparing arent actually all that out of the norm for higher level npcs...it has pretty much IMMEDIATELY changed how i think im going to allow character building in future campaigns i dm! Wow... Thankyou for laying that out for me. An eye opener. Im giving starting pcs flat increases they can choose to place either at creation or just increasing the increase they get from leveling. Havent decided which yet. [/QUOTE]
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Is character class an in-world concept in your campaigns?
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