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Is character class an in-world concept in your campaigns?
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<blockquote data-quote="Sword of Spirit" data-source="post: 7830862" data-attributes="member: 6677017"><p>I actually kind of like the way they describe the magical interface thing, because most settings already have something of that sort anyway.</p><p></p><p>It inspired me to envision how magic works in my own setting. Since we have a great world dragon that carries the disc shaped planet in its claws as it flies through the crystal sphere, and that dragon is a Power of magic, I decided that the magical interface is the "breathes of the Dragon".</p><p></p><p></p><p></p><p>You could even say that there was always a basic interface that the gods of magic were in charge of, but they created a sort of advanced interface when they set up Krynn wizardry. So the basic Weave-analogue is still what allows non-wizardly magic.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7830862, member: 6677017"] I actually kind of like the way they describe the magical interface thing, because most settings already have something of that sort anyway. It inspired me to envision how magic works in my own setting. Since we have a great world dragon that carries the disc shaped planet in its claws as it flies through the crystal sphere, and that dragon is a Power of magic, I decided that the magical interface is the "breathes of the Dragon". You could even say that there was always a basic interface that the gods of magic were in charge of, but they created a sort of advanced interface when they set up Krynn wizardry. So the basic Weave-analogue is still what allows non-wizardly magic. [/QUOTE]
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Is character class an in-world concept in your campaigns?
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