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General Tabletop Discussion
*Dungeons & Dragons
Is character creation too front loaded?
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<blockquote data-quote="Blackbrrd" data-source="post: 6045802" data-attributes="member: 63962"><p>In earlier editions your character started more like a blank sheet. For instance: In 1e a fighter got a keep and followers when he got to level 9; In 3e you could around level 5 and up join an organization (through the prestige classes). In 5e you pick traits that gives followers or membership to organizations at level 1. </p><p></p><p>In 3e the prestige classes could often be seen as a specialization. The earliest you could get it was around level 5. In 5e you select your speciality at level 1 instead.</p><p></p><p>I do see the advantage of doing these selections from level 1. You have codified a connection between your character and the game world. The negative side to it is that it adds complexity to character creation and takes away from the leveling process.</p><p></p><p>To me, many of the background traits are things you should acquire while leveling. I think that the development of the character when it comes to membership in organizations, acquiring a title or becoming a specialist is something you stretch towards as you play. Not something you choose before you start to play.</p><p></p><p>I think that instead of being a full member of a guild, having a title or being a noble on a retainer, you might have apprenticed in a guild, or a tenuous claim on a title or estate. Becoming a full member of the guild or getting the noble title or knighthood, is something that should be done in game and be part of the leveling process.</p><p></p><p>In many ways, I think the concept of prestige classes in 3e was a really good idea. They added a lot of complexity and depth to your character, but it wasn't something you would have to look at to create your character. (At least you shouldn't, except for the (usually) strict requirements you had to fulfil to get into the prestige class).</p><p></p><p>In short I think they should reduce the complexity of character creation and instead give you more options and rewards later on. Like that fancy title or guild membership.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6045802, member: 63962"] In earlier editions your character started more like a blank sheet. For instance: In 1e a fighter got a keep and followers when he got to level 9; In 3e you could around level 5 and up join an organization (through the prestige classes). In 5e you pick traits that gives followers or membership to organizations at level 1. In 3e the prestige classes could often be seen as a specialization. The earliest you could get it was around level 5. In 5e you select your speciality at level 1 instead. I do see the advantage of doing these selections from level 1. You have codified a connection between your character and the game world. The negative side to it is that it adds complexity to character creation and takes away from the leveling process. To me, many of the background traits are things you should acquire while leveling. I think that the development of the character when it comes to membership in organizations, acquiring a title or becoming a specialist is something you stretch towards as you play. Not something you choose before you start to play. I think that instead of being a full member of a guild, having a title or being a noble on a retainer, you might have apprenticed in a guild, or a tenuous claim on a title or estate. Becoming a full member of the guild or getting the noble title or knighthood, is something that should be done in game and be part of the leveling process. In many ways, I think the concept of prestige classes in 3e was a really good idea. They added a lot of complexity and depth to your character, but it wasn't something you would have to look at to create your character. (At least you shouldn't, except for the (usually) strict requirements you had to fulfil to get into the prestige class). In short I think they should reduce the complexity of character creation and instead give you more options and rewards later on. Like that fancy title or guild membership. [/QUOTE]
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Is character creation too front loaded?
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