Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Is character creation too front loaded?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kerleth" data-source="post: 6045848" data-attributes="member: 84383"><p>I think it depends on the background. I don't think you should have to wait to 5th level or earn via roleplaying the commoner title. Now the background trait that gets you help from other commonfolk? That I could see. One take is that a "knight" could be someone who is respected as an aspirant but has not passed the true "Tests of Knighthood". You then adventure and roleplay through those, adding story awards as appropriate. My impression of the backgrounds is that they are hooks to get you to do that roleplaying. For many people getting that starting kernel of an idea is the hard part. It might be cool to add traits like servants for becoming a noble, the respect and help of the commonfolk, entrance into a guild, etc. as story awards.</p><p> </p><p>In reference to specialties. You DO work towards them. You've just started learning the tricks at 1st level and get better and better as you practice that skill set. This is modeled by the feats gained at higher levels.</p><p> </p><p>I realize that this is very much a playstyle thing, but I like a little complexity at low levels. If the system is very improv friendly (and Next seems like it is to me) than you certainly can do with more basic characters though. Myself, I like playing Advance Wars, Magic: The Gathering, and Final Fantasy. I hate when you have to grind through the "boring levels" of a video game before things get more interesting. Though they are a very different experience I want customization and strategy from the get go in my tabletop rpg's as well. To me it's a sweet spot you have to hit. There is a range and less than that is boring and more is a headache. I would DM a lot in 3E and it wasn't uncommon to roll up characters above 1st level for a short adventure. I don't know how many times I heard "I wanna be a wizard, but picking all those spells is gonna be a headache, so I'll just play a barbarian." </p><p> </p><p>As I said it is very much a playstyle thing but I am 100% for the backgrounds. Not just as a skill delivery system, but ESPECIALLY because of the backstory, traits, and hooks they provide. Prestige classes I could take or leave, but that is as much a balance and multiclassing issue as anything else.</p></blockquote><p></p>
[QUOTE="kerleth, post: 6045848, member: 84383"] I think it depends on the background. I don't think you should have to wait to 5th level or earn via roleplaying the commoner title. Now the background trait that gets you help from other commonfolk? That I could see. One take is that a "knight" could be someone who is respected as an aspirant but has not passed the true "Tests of Knighthood". You then adventure and roleplay through those, adding story awards as appropriate. My impression of the backgrounds is that they are hooks to get you to do that roleplaying. For many people getting that starting kernel of an idea is the hard part. It might be cool to add traits like servants for becoming a noble, the respect and help of the commonfolk, entrance into a guild, etc. as story awards. In reference to specialties. You DO work towards them. You've just started learning the tricks at 1st level and get better and better as you practice that skill set. This is modeled by the feats gained at higher levels. I realize that this is very much a playstyle thing, but I like a little complexity at low levels. If the system is very improv friendly (and Next seems like it is to me) than you certainly can do with more basic characters though. Myself, I like playing Advance Wars, Magic: The Gathering, and Final Fantasy. I hate when you have to grind through the "boring levels" of a video game before things get more interesting. Though they are a very different experience I want customization and strategy from the get go in my tabletop rpg's as well. To me it's a sweet spot you have to hit. There is a range and less than that is boring and more is a headache. I would DM a lot in 3E and it wasn't uncommon to roll up characters above 1st level for a short adventure. I don't know how many times I heard "I wanna be a wizard, but picking all those spells is gonna be a headache, so I'll just play a barbarian." As I said it is very much a playstyle thing but I am 100% for the backgrounds. Not just as a skill delivery system, but ESPECIALLY because of the backstory, traits, and hooks they provide. Prestige classes I could take or leave, but that is as much a balance and multiclassing issue as anything else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is character creation too front loaded?
Top