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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is character death acceptable in 4e? If so, how often?
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<blockquote data-quote="Lauberfen" data-source="post: 4816808" data-attributes="member: 71418"><p>I think the idea being bandied around of the party just feeling 'he's got a few turns left, he can bleed' is nonsense.</p><p></p><p>In these situations the unconscious character has usually used his second wind already, so you're looking at heal DC15, and a turn of lost action. As previously mentioned, it's not always best to revive someone, if they then just get knocked down again.</p><p></p><p>No-one's talking about holding back on a healing word on an unconscious character (unless it's just before the monsters, where they will just jump on the prone and vulnerable character). It's about characters who are often not trained in healing giving up positions and attacks to have a chance at stabilising someone. If a character's on the floor, there's almost always a real threat to the party as well.</p><p></p><p>The one time my cleric died, and the party lived, there was no-one with a bonus to heal, and stabilising him would have meant losing a viable attack against still threatening opponents, in exchange for a 40% chance of stopping me dying, assuming that they then also won the encounter.</p><p></p><p>This is much like real battles- in general, if you're wounded on the losing side, you're dead. If you're wounded on the winning side, you might well make it. Since you're talking about less than a minute, it makes much more sense to remove the immediate threat to the whole party and look to the wounded later, if you possibly can.</p></blockquote><p></p>
[QUOTE="Lauberfen, post: 4816808, member: 71418"] I think the idea being bandied around of the party just feeling 'he's got a few turns left, he can bleed' is nonsense. In these situations the unconscious character has usually used his second wind already, so you're looking at heal DC15, and a turn of lost action. As previously mentioned, it's not always best to revive someone, if they then just get knocked down again. No-one's talking about holding back on a healing word on an unconscious character (unless it's just before the monsters, where they will just jump on the prone and vulnerable character). It's about characters who are often not trained in healing giving up positions and attacks to have a chance at stabilising someone. If a character's on the floor, there's almost always a real threat to the party as well. The one time my cleric died, and the party lived, there was no-one with a bonus to heal, and stabilising him would have meant losing a viable attack against still threatening opponents, in exchange for a 40% chance of stopping me dying, assuming that they then also won the encounter. This is much like real battles- in general, if you're wounded on the losing side, you're dead. If you're wounded on the winning side, you might well make it. Since you're talking about less than a minute, it makes much more sense to remove the immediate threat to the whole party and look to the wounded later, if you possibly can. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is character death acceptable in 4e? If so, how often?
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