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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is character death acceptable in 4e? If so, how often?
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<blockquote data-quote="Stalker0" data-source="post: 4819681" data-attributes="member: 5889"><p>I think this ultimately boils down to not if death is acceptable, its at what challenge level does death become a possibility, one the DM can plan for.</p><p></p><p>To put in a few extreme examples. If my party is facing a group of monsters 20 levels lower than them, then barring some absolute insanely idiotic moves (like jumping into a volcano for fun idiotic) than my party should have absolutely no fear of death in that encounter imo. On the flip side, if I decided as a GM that my party is going to face a group of monsters 20 levels higher than my party, then unless my party runs, or has the baddest ass McGuffin, or a plan so ingeinous that only Sherlock Holmes would have thought of it....then I expect them to TPK.</p><p></p><p></p><p>Those ranges are easy to do<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The question becomes what happens at the normal ranges. For example, should there be any really possibility of death in a standard encounter? Encounter +1...+2, etc? When should the possibility of death start to be a factor. Ultimately any answer is fine, the question becomes can the system deliver consistent enough results that the DM has certain reliable expectations when he designs encounters as to what will be easy and what will be deadly.</p><p></p><p>As a DM I don't want my players near death and sweating bullets on encounters that are supposed to be easy, and I don't want them tearing through the really hard encounters without any fear of death.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4819681, member: 5889"] I think this ultimately boils down to not if death is acceptable, its at what challenge level does death become a possibility, one the DM can plan for. To put in a few extreme examples. If my party is facing a group of monsters 20 levels lower than them, then barring some absolute insanely idiotic moves (like jumping into a volcano for fun idiotic) than my party should have absolutely no fear of death in that encounter imo. On the flip side, if I decided as a GM that my party is going to face a group of monsters 20 levels higher than my party, then unless my party runs, or has the baddest ass McGuffin, or a plan so ingeinous that only Sherlock Holmes would have thought of it....then I expect them to TPK. Those ranges are easy to do:) The question becomes what happens at the normal ranges. For example, should there be any really possibility of death in a standard encounter? Encounter +1...+2, etc? When should the possibility of death start to be a factor. Ultimately any answer is fine, the question becomes can the system deliver consistent enough results that the DM has certain reliable expectations when he designs encounters as to what will be easy and what will be deadly. As a DM I don't want my players near death and sweating bullets on encounters that are supposed to be easy, and I don't want them tearing through the really hard encounters without any fear of death. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is character death acceptable in 4e? If so, how often?
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