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Is Charm Monster too good?
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<blockquote data-quote="5ekyu" data-source="post: 7826301" data-attributes="member: 6919838"><p>Well, within system, for a friendly character getting them to take high risk or sacrifice is a DC 20 check. </p><p></p><p>However, as noted the GM can rule things as not possible or disadvantaged or assign other DCs as appropriate, plus time required etc. </p><p></p><p>To me the more obvious and more likely approach would be a plea to "help settle this without more fighting. You get you guys to stand down, I will get mine, then we can work it out" and it's quite possible the cyclop's get into fight over that- with me offering to back his play, etc.</p><p></p><p>But the key comes down to the GM determining more than just "tempo cyclops" to see if friends fits at all. I seem to remember that one story where the other cyclops dud not act very friendly to their disabled comrade.</p><p></p><p>I find the system works well if those things are done but less so if it's just treated as DC and compulsion.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7826301, member: 6919838"] Well, within system, for a friendly character getting them to take high risk or sacrifice is a DC 20 check. However, as noted the GM can rule things as not possible or disadvantaged or assign other DCs as appropriate, plus time required etc. To me the more obvious and more likely approach would be a plea to "help settle this without more fighting. You get you guys to stand down, I will get mine, then we can work it out" and it's quite possible the cyclop's get into fight over that- with me offering to back his play, etc. But the key comes down to the GM determining more than just "tempo cyclops" to see if friends fits at all. I seem to remember that one story where the other cyclops dud not act very friendly to their disabled comrade. I find the system works well if those things are done but less so if it's just treated as DC and compulsion. [/QUOTE]
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Is Charm Monster too good?
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