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*Dungeons & Dragons
Is Charm Monster too good?
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<blockquote data-quote="Sword of Spirit" data-source="post: 7826591" data-attributes="member: 6677017"><p>Because I <em>like</em> the subsystems for social interaction in the DMG. They are light and logical, and assume types of social interactions that make sense. They work with the basic 5e assumptions that the DM starts by deciding if something is even possible (ie, can you even change a certain creatures attitude to you from Hostile to Indifferent in a particular situation?) If it is, they give you guidance on how to do that, that often doesn't even require a check. When a check is called for because the result of something is uncertain, the possible results of that check fall within ranges that make sense based on normal human assumptions.</p><p></p><p>They don't assume <em>anything like</em> the 3e Epic Level Handbook high DC uses of Diplomacy where if you could hit high enough numbers you could change someone's opinion of you from overt hostility to fanatically ready, willing and rearing to go to sacrifice their life for you in 6 seconds.</p><p></p><p>In 5e, <em>if</em> you can figure out the right way to get someone's attitude of you to Friendly (<em>charm</em> spells are way to magi-cheat here, so that's cool), <em>and</em> the DM judges that this creature might be able to be convinced to do a certain thing at all through conversation (ie, the result is even possible in this situation), <em>and</em>, you have what the DM judges to be a sufficient amount of time to attempt it, <em>then</em> you might be able to make a check to see if you can convince them to do so (possibly with Advantage, with <em>charm</em> gives you for free).</p><p></p><p>So a framework to assist a DM in structuring social responses is what 5e has, a way to bend someone's will to you in a few seconds (diplomancy) is what 3e had.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7826591, member: 6677017"] Because I [I]like[/I] the subsystems for social interaction in the DMG. They are light and logical, and assume types of social interactions that make sense. They work with the basic 5e assumptions that the DM starts by deciding if something is even possible (ie, can you even change a certain creatures attitude to you from Hostile to Indifferent in a particular situation?) If it is, they give you guidance on how to do that, that often doesn't even require a check. When a check is called for because the result of something is uncertain, the possible results of that check fall within ranges that make sense based on normal human assumptions. They don't assume [I]anything like[/I] the 3e Epic Level Handbook high DC uses of Diplomacy where if you could hit high enough numbers you could change someone's opinion of you from overt hostility to fanatically ready, willing and rearing to go to sacrifice their life for you in 6 seconds. In 5e, [I]if[/I] you can figure out the right way to get someone's attitude of you to Friendly ([I]charm[/I] spells are way to magi-cheat here, so that's cool), [I]and[/I] the DM judges that this creature might be able to be convinced to do a certain thing at all through conversation (ie, the result is even possible in this situation), [I]and[/I], you have what the DM judges to be a sufficient amount of time to attempt it, [I]then[/I] you might be able to make a check to see if you can convince them to do so (possibly with Advantage, with [I]charm[/I] gives you for free). So a framework to assist a DM in structuring social responses is what 5e has, a way to bend someone's will to you in a few seconds (diplomancy) is what 3e had. [/QUOTE]
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