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Is CoCd20 subject to the OGL?
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<blockquote data-quote="Dan Stack" data-source="post: 136518" data-attributes="member: 3143"><p>I'm curious as well. They have an incredible game available to them with the new d20 Rules - far better than the Deadlands adaptation for example (which I liked as well). I guess it depends if the goal is to get more people to buy Chaosium Cthulhu supplements (in which case dual-support would be the way to go) or to get more people to buy the "Cthulhu Classic" rules (in which case you'd want to make most supplements use the classic rules).</p><p></p><p>The kicker is, in some ways I prefer the d20 Cthulhu game. For example, the skills system seems to work better than the Chaosium variant, which had no concept of Difficulty Class - not saying you couldn't add it (and most keepers do), but it's integral to the d20 Cthulhu game.</p></blockquote><p></p>
[QUOTE="Dan Stack, post: 136518, member: 3143"] I'm curious as well. They have an incredible game available to them with the new d20 Rules - far better than the Deadlands adaptation for example (which I liked as well). I guess it depends if the goal is to get more people to buy Chaosium Cthulhu supplements (in which case dual-support would be the way to go) or to get more people to buy the "Cthulhu Classic" rules (in which case you'd want to make most supplements use the classic rules). The kicker is, in some ways I prefer the d20 Cthulhu game. For example, the skills system seems to work better than the Chaosium variant, which had no concept of Difficulty Class - not saying you couldn't add it (and most keepers do), but it's integral to the d20 Cthulhu game. [/QUOTE]
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Is CoCd20 subject to the OGL?
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