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General Tabletop Discussion
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Is Combat Tedious on Purpose?
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<blockquote data-quote="The Firebird" data-source="post: 9614275" data-attributes="member: 7015803"><p>If you want the combat to be tactical, sure. But I find that combat is generally the <em>least</em> interesting part of my games. At least in 5e, it is often a foregone conclusion that the PCs will win nearly every encounter. The failure rate is down near 5% or below. That means that the majority of combats end up a lot of waiting for other people to take their turns for something that has very low stakes. </p><p></p><p>I'd rather emphasize the other parts of the game--who do we engage in combat, what long term plans are we making, who are we allying with, what goals do we want to accomplish. And then I want combats that can get out of the way quickly, so we can get back to the real game.</p></blockquote><p></p>
[QUOTE="The Firebird, post: 9614275, member: 7015803"] If you want the combat to be tactical, sure. But I find that combat is generally the [I]least[/I] interesting part of my games. At least in 5e, it is often a foregone conclusion that the PCs will win nearly every encounter. The failure rate is down near 5% or below. That means that the majority of combats end up a lot of waiting for other people to take their turns for something that has very low stakes. I'd rather emphasize the other parts of the game--who do we engage in combat, what long term plans are we making, who are we allying with, what goals do we want to accomplish. And then I want combats that can get out of the way quickly, so we can get back to the real game. [/QUOTE]
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Is Combat Tedious on Purpose?
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