Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Combat Tedious on Purpose?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 9614551" data-attributes="member: 7035894"><p>For my games, yes, if we are talking specifically about combat. There are more moving parts in combat, specifically, which I tend to find the least fun part of the games.</p><p></p><p>I think the new rules are designed to appeal to players who are more into the gaming side of RPGs. My games at school are mostly new players, and we have to have short sessions, so the priority is just getting the basics down and giving them an opportunity to role-play. My games at home have players who love role-playing but most couldn't give a fig about rules and mechanics.</p><p></p><p>They are very fun to play with outside of combat, and even in combat in the sense that they often come up with creative ideas, but their turns take forever. So anything that adds more complications tends to add a lot of drag to the game, when typically the most entertaining parts of the evening are when they are interacting, figuring out clues, etc.</p><p></p><p>I'm coming to strongly dislike weapon masteries. Partially because the game is very unbalanced now at low levels, which is where most of my games are played, but mostly because, for whatever reason, my players really struggle to wrap their head around them.</p><p></p><p>I suspect combat with the new rules is much more fun for min-maxxers and more game-ist players, though, so take my perspective for what it's worth. Or if all my players knew the rules like I do, there wouldn't be much of an issue, but that never happens.</p><p></p><p>I'm curious as to how many folks play in campaigns where most or all of the players know the rules really well. I haven't since I was a teenager. I'd love to have that experience again!</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9614551, member: 7035894"] For my games, yes, if we are talking specifically about combat. There are more moving parts in combat, specifically, which I tend to find the least fun part of the games. I think the new rules are designed to appeal to players who are more into the gaming side of RPGs. My games at school are mostly new players, and we have to have short sessions, so the priority is just getting the basics down and giving them an opportunity to role-play. My games at home have players who love role-playing but most couldn't give a fig about rules and mechanics. They are very fun to play with outside of combat, and even in combat in the sense that they often come up with creative ideas, but their turns take forever. So anything that adds more complications tends to add a lot of drag to the game, when typically the most entertaining parts of the evening are when they are interacting, figuring out clues, etc. I'm coming to strongly dislike weapon masteries. Partially because the game is very unbalanced now at low levels, which is where most of my games are played, but mostly because, for whatever reason, my players really struggle to wrap their head around them. I suspect combat with the new rules is much more fun for min-maxxers and more game-ist players, though, so take my perspective for what it's worth. Or if all my players knew the rules like I do, there wouldn't be much of an issue, but that never happens. I'm curious as to how many folks play in campaigns where most or all of the players know the rules really well. I haven't since I was a teenager. I'd love to have that experience again! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Combat Tedious on Purpose?
Top