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Is Combat Tedious on Purpose?
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<blockquote data-quote="Voadam" data-source="post: 9614552" data-attributes="member: 2209"><p>Eh, kind of.</p><p></p><p>5e Bonus actions are a renamed 4e minor action, which are a renamed 3.5 swift action, which were developed in later 3.5 to more systemetize the action type of the once per round quicken spell metamagic which granted a spell a casting time of free action instead of standard action and allowed also casting a second standard action spell in the same round but no more than one free action spell and for a cost of preparing as a +4 level slot spell. Swift actions as a once per round quick thing action type then started getting used as swift but lower power spells and for some class abilities instead of as free spells and for some abilities like a bunch of class abilities in Complete Adventurer. 3.5 Also eventually came up with immediate actions which were like swift actions but which could be done on other turns to handle reaction type spells like using the feather fall spell to save falling companions when they fell as opposed to free action and swift actions which can only be taken on the caster's turn unless readied. </p><p></p><p>3.0 and 3.5 casters could already do standard action spell, full movement, and free actions every combat round. Swift actions was just breaking down free actions to ones that can be done only once in a round and normal free actions.</p><p></p><p>Pathfinder built off of 3.5 and built a bunch of swift and immediate actions for lots of things starting with quicken spell feat and the feather fall spell but building from there a bit in core with some feats and incorporating them in a lot of class and feat design for all types of classes as the game system development continued on after core. </p><p></p><p>4e used balanced the powers of characters across caster and noncaster and there are a lot of nonmagical martial character minor actions such as the Warlord's signature inspiring word 2x/encounter power as well as the minor action type being used for mundane things like opening a door in combat, store an item, or drink a potion. In 4e it was designed so that all characters can move, do an attack, and one minor thing each round in combat. In pre 3e it was very up to a DM as to what could be done along with an attack or a spell casting, particularly with things like AD&D minute long combat rounds. Sometimes it was do a thing instead of attacking or casting, sometimes it was in addition to.</p><p></p><p>5e kept this 4e action economy ethos as part of its core design and included things like the rogue being able to at will bonus action a lot of different types of movement type actions (dash, hide, withdraw, etc.) as minor actions and still get in an attack standard action and a move. For spell casters there is a lot of using minor action to continue controlling ongoing concentration spells so it takes away from them using minor actions for other purposes (this is continuing on from 4e doing so as well with minor actions and ongoing spells).</p><p></p><p>So this did start with quicken spell for 3.5 casters, but it was not to generally allow casters to do spells plus other stuff, it was generally for simply the power of doing two spells a round to nova quicker with greater action economy and sometimes for the rarer situational case of using a fourth level or higher slot to cast a low level spell while full attacking or doing a similar non spell action. Then it got expanded in continued design for 3.5 full attackers more with things like a bunch of spells that were eventually collected in the 3.5 Spell Compendium including more straight out of the gate swift action spells and feats and class powers using swift action abilities. This then became core for class power designs in 4e and going forward.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9614552, member: 2209"] Eh, kind of. 5e Bonus actions are a renamed 4e minor action, which are a renamed 3.5 swift action, which were developed in later 3.5 to more systemetize the action type of the once per round quicken spell metamagic which granted a spell a casting time of free action instead of standard action and allowed also casting a second standard action spell in the same round but no more than one free action spell and for a cost of preparing as a +4 level slot spell. Swift actions as a once per round quick thing action type then started getting used as swift but lower power spells and for some class abilities instead of as free spells and for some abilities like a bunch of class abilities in Complete Adventurer. 3.5 Also eventually came up with immediate actions which were like swift actions but which could be done on other turns to handle reaction type spells like using the feather fall spell to save falling companions when they fell as opposed to free action and swift actions which can only be taken on the caster's turn unless readied. 3.0 and 3.5 casters could already do standard action spell, full movement, and free actions every combat round. Swift actions was just breaking down free actions to ones that can be done only once in a round and normal free actions. Pathfinder built off of 3.5 and built a bunch of swift and immediate actions for lots of things starting with quicken spell feat and the feather fall spell but building from there a bit in core with some feats and incorporating them in a lot of class and feat design for all types of classes as the game system development continued on after core. 4e used balanced the powers of characters across caster and noncaster and there are a lot of nonmagical martial character minor actions such as the Warlord's signature inspiring word 2x/encounter power as well as the minor action type being used for mundane things like opening a door in combat, store an item, or drink a potion. In 4e it was designed so that all characters can move, do an attack, and one minor thing each round in combat. In pre 3e it was very up to a DM as to what could be done along with an attack or a spell casting, particularly with things like AD&D minute long combat rounds. Sometimes it was do a thing instead of attacking or casting, sometimes it was in addition to. 5e kept this 4e action economy ethos as part of its core design and included things like the rogue being able to at will bonus action a lot of different types of movement type actions (dash, hide, withdraw, etc.) as minor actions and still get in an attack standard action and a move. For spell casters there is a lot of using minor action to continue controlling ongoing concentration spells so it takes away from them using minor actions for other purposes (this is continuing on from 4e doing so as well with minor actions and ongoing spells). So this did start with quicken spell for 3.5 casters, but it was not to generally allow casters to do spells plus other stuff, it was generally for simply the power of doing two spells a round to nova quicker with greater action economy and sometimes for the rarer situational case of using a fourth level or higher slot to cast a low level spell while full attacking or doing a similar non spell action. Then it got expanded in continued design for 3.5 full attackers more with things like a bunch of spells that were eventually collected in the 3.5 Spell Compendium including more straight out of the gate swift action spells and feats and class powers using swift action abilities. This then became core for class power designs in 4e and going forward. [/QUOTE]
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