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General Tabletop Discussion
*Dungeons & Dragons
Is Combat Tedious on Purpose?
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<blockquote data-quote="Kromanjon" data-source="post: 9614626" data-attributes="member: 20680"><p>Honestly I've never seen any part of my rpg playing as acting. Storytelling, maybe. Now from what I've seen when DMGs do try to add how to handle different types of players it has a tendency to fall into som half baked pseudo psychology. Your milage may of course vary.</p><p></p><p>But what if every combat is dragging? When the fifth ceiling has collapsed to end a combat the players might start wondering about the dungeons structural integrity.</p><p></p><p>This is great advice but it is also great advice that can backfire. By simply placing a battle on a bridge a bunch of weird and exciting situations suddenly unlock. However adding interesting environments can also be the thing that slows the battle down further as it adds extra hurdles for the characters to overcome before they can start to whittle down their opponents hp. Some things, like a chasm for instance, might even lock some characters out of the fight all together.</p></blockquote><p></p>
[QUOTE="Kromanjon, post: 9614626, member: 20680"] Honestly I've never seen any part of my rpg playing as acting. Storytelling, maybe. Now from what I've seen when DMGs do try to add how to handle different types of players it has a tendency to fall into som half baked pseudo psychology. Your milage may of course vary. But what if every combat is dragging? When the fifth ceiling has collapsed to end a combat the players might start wondering about the dungeons structural integrity. This is great advice but it is also great advice that can backfire. By simply placing a battle on a bridge a bunch of weird and exciting situations suddenly unlock. However adding interesting environments can also be the thing that slows the battle down further as it adds extra hurdles for the characters to overcome before they can start to whittle down their opponents hp. Some things, like a chasm for instance, might even lock some characters out of the fight all together. [/QUOTE]
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Community
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Is Combat Tedious on Purpose?
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