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General Tabletop Discussion
*Dungeons & Dragons
Is Combat Tedious on Purpose?
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<blockquote data-quote="Retros_x" data-source="post: 9615360" data-attributes="member: 7033171"><p>In my experience if combat is tedious or not depends more on my encounter design and my narration/moderation skills. I try always to run them under the premise of "roleplay doesn't stop after initiative gets rolled" and I hate the notion that combat is a mini game, different game than the rest. Its just a more granular version of the usual resolution system. Time goes into slow-mo in combat. But its still important to provide the players opportunities for meaningful decisions (roleplay) that have do be done in split-seconds and matter over life and death. Thats the exciting part of combat. </p><p></p><p>The rules of D&D feel to me like a good mix out of still being open for improvisation and roleplay but also delivering this more granular crunch. 2024 went in some directions that ease up the flow but in some other directions that slow it down. It feels relatively even to me, but I can imagine that it will feel good if we are more fluent with the new rules.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9615360, member: 7033171"] In my experience if combat is tedious or not depends more on my encounter design and my narration/moderation skills. I try always to run them under the premise of "roleplay doesn't stop after initiative gets rolled" and I hate the notion that combat is a mini game, different game than the rest. Its just a more granular version of the usual resolution system. Time goes into slow-mo in combat. But its still important to provide the players opportunities for meaningful decisions (roleplay) that have do be done in split-seconds and matter over life and death. Thats the exciting part of combat. The rules of D&D feel to me like a good mix out of still being open for improvisation and roleplay but also delivering this more granular crunch. 2024 went in some directions that ease up the flow but in some other directions that slow it down. It feels relatively even to me, but I can imagine that it will feel good if we are more fluent with the new rules. [/QUOTE]
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Is Combat Tedious on Purpose?
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