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General Tabletop Discussion
*Dungeons & Dragons
Is Combat Tedious on Purpose?
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<blockquote data-quote="AlViking" data-source="post: 9615568" data-attributes="member: 6906980"><p>If they fight smart a small army of regular soldiers should be a threat to a dragon. If an army can't even hit a dragon then it seems like every kingdom would be ruled by dragons. Meanwhile we don't have to have level 9 minion orcs because the level 4 orcs no longer have a chance to hit the PCs. If I want to set up a defend the town scenario in 5 I can use significantly lower level monsters to represent that army and give the PCs a challenge. I may use options like mob rules to simplify the enemy numbers just to speed things up but that is an option that I have now that I didn't really have in older editions.</p><p></p><p>Higher ACs are just one way of making monsters last longer in combat but it's also flawed if you don't also increase saving throws. Higher HP isn't a perfect solution either but you have to pick your poison because there is no perfect solution when you have such escalation of character abilities. Getting away from ever escalating defense and attack numbers works better than the alternative in my opinion because the range of enemies you can use, both lower and higher than the characters, is so much broader and can set up some interesting challenges simply not available before.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9615568, member: 6906980"] If they fight smart a small army of regular soldiers should be a threat to a dragon. If an army can't even hit a dragon then it seems like every kingdom would be ruled by dragons. Meanwhile we don't have to have level 9 minion orcs because the level 4 orcs no longer have a chance to hit the PCs. If I want to set up a defend the town scenario in 5 I can use significantly lower level monsters to represent that army and give the PCs a challenge. I may use options like mob rules to simplify the enemy numbers just to speed things up but that is an option that I have now that I didn't really have in older editions. Higher ACs are just one way of making monsters last longer in combat but it's also flawed if you don't also increase saving throws. Higher HP isn't a perfect solution either but you have to pick your poison because there is no perfect solution when you have such escalation of character abilities. Getting away from ever escalating defense and attack numbers works better than the alternative in my opinion because the range of enemies you can use, both lower and higher than the characters, is so much broader and can set up some interesting challenges simply not available before. [/QUOTE]
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Is Combat Tedious on Purpose?
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