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Is Combat Tedious on Purpose?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9615846" data-attributes="member: 6790260"><p>According to the actual 5e rules, twelve CR 2 creatures vs 5 level 6 characters would be not only deadly, it would be <em>well</em> beyond deadly, over double deadly in fact.</p><p></p><p>By comparison, if scaled to 4e levels, both of your claims are completely incorrect. CR 2 is equivalent to saying a monster is meant to be able to take on a full party of level 2 characters, aka a level 3 solo in 4e terms (as 2 5e levels = 3 4e levels). Level 6 characters in 5e are equivalent to level 9 characters in 4e terms, so you'd be fielding monsters 6 levels below the party, but they're very strong monsters because they're solos. The monsters <em>absolutely would not</em> need 20s to hit. At level 9, a character has gained +2 to two ability scores, one of which almost certainly should increase their AC. Characters would be expected to have +1 or +2 magic armor at this point, so they would (most likely) have: Leather or Hide (AC 12 or 13), +5 ability mod, +2 from magic armor, +4 from half-level bonus = 23 or 24.</p><p></p><p>Creatures in 4e (whether using the original creature stats or MM3/MV stats) have a base hit bonus of +5 for a "zero level" monster, increasing by 1 per level, so these would have +8. So their maximum roll is 28, meaning they hit on a 15 or higher (16 or higher for better-armored PCs). Further, while the PCs will almost always land their attacks, because these are Solos they have 4x as much HP as a Standard monster. The party lands almost every attack, but they have so much HP to chew through, these monsters still stand a chance of taking somebody down. A typical character should be doing <em>very roughly</em> 32 damage on an ordinary hit, vs the 192 HP these solos have, meaning each one takes around six ordinary hits to kill. They're gonna last quite a while, and with a whopping 12 of them it'll take a while to take 'em down. A slow and probably grindy fight, but still challenging especially if there's more to it than just 12 creatures on an empty flat plane.</p><p></p><p>So....yeah. Your CR 2 monster horde is not only deadly, it's <em>super ultra</em> deadly, exactly the opposite of what you've described, <em>and</em> the 4e monsters you described, while not hard, would still pose a challenge simply because of how many there are, seeing as you'd expect an average of 3 landed hits per round (and around 20% of those hits will be crits!)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9615846, member: 6790260"] According to the actual 5e rules, twelve CR 2 creatures vs 5 level 6 characters would be not only deadly, it would be [I]well[/I] beyond deadly, over double deadly in fact. By comparison, if scaled to 4e levels, both of your claims are completely incorrect. CR 2 is equivalent to saying a monster is meant to be able to take on a full party of level 2 characters, aka a level 3 solo in 4e terms (as 2 5e levels = 3 4e levels). Level 6 characters in 5e are equivalent to level 9 characters in 4e terms, so you'd be fielding monsters 6 levels below the party, but they're very strong monsters because they're solos. The monsters [I]absolutely would not[/I] need 20s to hit. At level 9, a character has gained +2 to two ability scores, one of which almost certainly should increase their AC. Characters would be expected to have +1 or +2 magic armor at this point, so they would (most likely) have: Leather or Hide (AC 12 or 13), +5 ability mod, +2 from magic armor, +4 from half-level bonus = 23 or 24. Creatures in 4e (whether using the original creature stats or MM3/MV stats) have a base hit bonus of +5 for a "zero level" monster, increasing by 1 per level, so these would have +8. So their maximum roll is 28, meaning they hit on a 15 or higher (16 or higher for better-armored PCs). Further, while the PCs will almost always land their attacks, because these are Solos they have 4x as much HP as a Standard monster. The party lands almost every attack, but they have so much HP to chew through, these monsters still stand a chance of taking somebody down. A typical character should be doing [I]very roughly[/I] 32 damage on an ordinary hit, vs the 192 HP these solos have, meaning each one takes around six ordinary hits to kill. They're gonna last quite a while, and with a whopping 12 of them it'll take a while to take 'em down. A slow and probably grindy fight, but still challenging especially if there's more to it than just 12 creatures on an empty flat plane. So....yeah. Your CR 2 monster horde is not only deadly, it's [I]super ultra[/I] deadly, exactly the opposite of what you've described, [I]and[/I] the 4e monsters you described, while not hard, would still pose a challenge simply because of how many there are, seeing as you'd expect an average of 3 landed hits per round (and around 20% of those hits will be crits!) [/QUOTE]
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