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General Tabletop Discussion
*Dungeons & Dragons
Is Combat Tedious on Purpose?
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<blockquote data-quote="Lanefan" data-source="post: 9615905" data-attributes="member: 29398"><p>If those three goblins could spell the end of your character it stops being boring real fast. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>While this works as a solution on a practical level it also skips over a whole bunch of granularity and detail that I'd prefer to keep. (this was my primary objection to Skill Challenges in general, based on how I saw them implemented in the 4e modules I have)</p><p></p><p>If-when you get these ideas nailed down I'd be interested in giving them a look-over.</p><p></p><p>As long as these rules can and do account for all the various corner-case things that can happen even in the most trivial of combats (e.g. someone fumbles and shatters an expensive magic weapon, or a foe gets hella lucky and takes out a PC against long odds) then I'd be interested.</p><p></p><p>And each DM could then decide which branches to use or not use, without too many knock-on effects elsewhere. Sounds good.</p><p></p><p>The only real issues might be around what the "trunk" of that tree consists of. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9615905, member: 29398"] If those three goblins could spell the end of your character it stops being boring real fast. :) While this works as a solution on a practical level it also skips over a whole bunch of granularity and detail that I'd prefer to keep. (this was my primary objection to Skill Challenges in general, based on how I saw them implemented in the 4e modules I have) If-when you get these ideas nailed down I'd be interested in giving them a look-over. As long as these rules can and do account for all the various corner-case things that can happen even in the most trivial of combats (e.g. someone fumbles and shatters an expensive magic weapon, or a foe gets hella lucky and takes out a PC against long odds) then I'd be interested. And each DM could then decide which branches to use or not use, without too many knock-on effects elsewhere. Sounds good. The only real issues might be around what the "trunk" of that tree consists of. :) [/QUOTE]
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