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General Tabletop Discussion
*Dungeons & Dragons
Is Combat Tedious on Purpose?
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<blockquote data-quote="Lanefan" data-source="post: 9615920" data-attributes="member: 29398"><p>Hat tip, sir!</p><p></p><p>[snip some truly cool tales]</p><p></p><p>I think you're conflating emergent (or post-hoc) story with no story at all. They ain't the same.</p><p></p><p>For example, I could start a campaign by running Keep on the Borderlands, Secret of Bone Hill, and Isle of Dread sequentially each as a standalone adventure at the time and with no real overarching story in mind; and only after the fact might I (or a player, it's happened!) realize there's in fact some thread or other that ties them all together and that I can work with going forward.</p><p></p><p>Or, maybe during that run two characters have developed a rivarly, pursuit of which now supercedes all other activity for a while. Either way, there's a story has emerged where there wasn't one before, and on we go.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9615920, member: 29398"] Hat tip, sir! [snip some truly cool tales] I think you're conflating emergent (or post-hoc) story with no story at all. They ain't the same. For example, I could start a campaign by running Keep on the Borderlands, Secret of Bone Hill, and Isle of Dread sequentially each as a standalone adventure at the time and with no real overarching story in mind; and only after the fact might I (or a player, it's happened!) realize there's in fact some thread or other that ties them all together and that I can work with going forward. Or, maybe during that run two characters have developed a rivarly, pursuit of which now supercedes all other activity for a while. Either way, there's a story has emerged where there wasn't one before, and on we go. [/QUOTE]
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Is Combat Tedious on Purpose?
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