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General Tabletop Discussion
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Is Combat Tedious on Purpose?
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<blockquote data-quote="Minigiant" data-source="post: 9616054" data-attributes="member: 63508"><p>In 5e, my combats stopped lasting 20 minutes unless it was a blatant attempt to burn resources with boring monsters and boring tactics where one side just melted the other.</p><p></p><p></p><p></p><p>Modular design would have been nice</p><p></p><p>But it really isn't the only cure.</p><p></p><p>5e's Combat is really just off by a few numbers here and there and a few aspects of designed altered and treated more seriously. But it would have vibes against tradition.</p><p></p><p>2024 fixed a bit but making monster and PCs hit harder. Because no one really cares if you change and giant's or demon's damage drastically or give them a ranged attack. You can shift a lot on the monster side before the pitchforks and angry signs come out.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9616054, member: 63508"] In 5e, my combats stopped lasting 20 minutes unless it was a blatant attempt to burn resources with boring monsters and boring tactics where one side just melted the other. Modular design would have been nice But it really isn't the only cure. 5e's Combat is really just off by a few numbers here and there and a few aspects of designed altered and treated more seriously. But it would have vibes against tradition. 2024 fixed a bit but making monster and PCs hit harder. Because no one really cares if you change and giant's or demon's damage drastically or give them a ranged attack. You can shift a lot on the monster side before the pitchforks and angry signs come out. [/QUOTE]
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