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General Tabletop Discussion
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Is Combat Tedious on Purpose?
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<blockquote data-quote="tetrasodium" data-source="post: 9617462" data-attributes="member: 93670"><p>Trouble with lifting that up as a solution is that literally any interruption just leads to "ok and now we are going to take a long/short rest like we just tried". Cite only one in a day or whatever & it crashes into either "well we didn't finish one so it's still not even one" or "ok we will wait N hours & <em>then</em> take a long/short rest". Bring up dwindling rations?... Who cares, PCs can carry an absurd amount of those and will be sure to do so if ever stopped like this even once.</p><p></p><p>It's the obvious result of 5e's trivialized all or nothing explosive and total rest design that completely shields the party from the risk of ending a rest worse off than they started. All they need to do is keep at it knowing that the GM's only options with any weight are fiat and adversarial execution.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9617462, member: 93670"] Trouble with lifting that up as a solution is that literally any interruption just leads to "ok and now we are going to take a long/short rest like we just tried". Cite only one in a day or whatever & it crashes into either "well we didn't finish one so it's still not even one" or "ok we will wait N hours & [I]then[/I] take a long/short rest". Bring up dwindling rations?... Who cares, PCs can carry an absurd amount of those and will be sure to do so if ever stopped like this even once. It's the obvious result of 5e's trivialized all or nothing explosive and total rest design that completely shields the party from the risk of ending a rest worse off than they started. All they need to do is keep at it knowing that the GM's only options with any weight are fiat and adversarial execution. [/QUOTE]
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