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General Tabletop Discussion
*Dungeons & Dragons
Is Combat Tedious on Purpose?
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<blockquote data-quote="Lanefan" data-source="post: 9617629" data-attributes="member: 29398"><p>Another and IMO much better option is to make it that resting doesn't get you everything back, most particularly hit points, but instead restores just a part of what you're down.</p><p></p><p>And sure, if you're only down 6 h.p. out of 70 then an overnight rest should get you back to full. If, however, you're <strong>at</strong> 6 out of 70 then no way should an overnight rest get you back to full. In my system it's 10%, so someone with maximum 70 h.p. would get back 7 from an overnight rest while someone with maximum 20 would get back 2 - the very specific intent of this is to make it that everyone rests back at the same relative rate meaning those with lots of h.p. don't get hosed. This could work in 5.xe as well.</p><p></p><p>And for a vague handwave at lingering injuries, if you rolled a death save since your last long rest your next long rest doesn't get you back anything.</p><p></p><p>Corollary to this is the removal of at-will healing of any kind such that magical or other healing always costs a resource of some sort (a spell, a consumable item, whatever), which at least sometimes makes the use of that resource a conscious choice vs using it for other things.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9617629, member: 29398"] Another and IMO much better option is to make it that resting doesn't get you everything back, most particularly hit points, but instead restores just a part of what you're down. And sure, if you're only down 6 h.p. out of 70 then an overnight rest should get you back to full. If, however, you're [B]at[/B] 6 out of 70 then no way should an overnight rest get you back to full. In my system it's 10%, so someone with maximum 70 h.p. would get back 7 from an overnight rest while someone with maximum 20 would get back 2 - the very specific intent of this is to make it that everyone rests back at the same relative rate meaning those with lots of h.p. don't get hosed. This could work in 5.xe as well. And for a vague handwave at lingering injuries, if you rolled a death save since your last long rest your next long rest doesn't get you back anything. Corollary to this is the removal of at-will healing of any kind such that magical or other healing always costs a resource of some sort (a spell, a consumable item, whatever), which at least sometimes makes the use of that resource a conscious choice vs using it for other things. [/QUOTE]
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