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General Tabletop Discussion
*Dungeons & Dragons
Is Combat Tedious on Purpose?
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<blockquote data-quote="tetrasodium" data-source="post: 9617860" data-attributes="member: 93670"><p>"you're the GM, you fix it" does not automatically make treasure "more meaningful". If anything it raises the bar on successfully making any form of treasure into something meaningful because every single one of those "more meaningful" options was <em>already </em>an option to use on top of all of the mechanical needs served by magic items & treasure→gold. Without the needs once present it's impossible to leverage mechanical need as a spark to bootstrap the hook needed to entice a player into buying into the attached things like the narrative story or plot uses that were so "meaningful" that they didn't even rate high enough for you to name them.</p><p></p><p>The 5e method results in the GM presenting something with one of those "meaningful" uses & the player tossing it aside as trash or blackmailing the GM into making it mechanically better just to consider keeping it despite the GM having zero margin to even give <em>any </em>mechanical boon in the first place. That gets worse & worse over the course of acampaign as efforts to create "meaningful" uses are cast aside to terminate the effort in making that "meaningful" use into something actually mreaningul or used to leverage more & more power.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9617860, member: 93670"] "you're the GM, you fix it" does not automatically make treasure "more meaningful". If anything it raises the bar on successfully making any form of treasure into something meaningful because every single one of those "more meaningful" options was [I]already [/I]an option to use on top of all of the mechanical needs served by magic items & treasure→gold. Without the needs once present it's impossible to leverage mechanical need as a spark to bootstrap the hook needed to entice a player into buying into the attached things like the narrative story or plot uses that were so "meaningful" that they didn't even rate high enough for you to name them. The 5e method results in the GM presenting something with one of those "meaningful" uses & the player tossing it aside as trash or blackmailing the GM into making it mechanically better just to consider keeping it despite the GM having zero margin to even give [I]any [/I]mechanical boon in the first place. That gets worse & worse over the course of acampaign as efforts to create "meaningful" uses are cast aside to terminate the effort in making that "meaningful" use into something actually mreaningul or used to leverage more & more power. [/QUOTE]
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Is Combat Tedious on Purpose?
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